Apex Legends Double Take Collection Event patch notes: Quads, Legend changes, more

Apex Legends Double Take midseason update: Complete guide to weapon changes, legend upgrades, and Quads mode

Season 21 Midseason Overview

Apex Legends’ midseason refresh brings substantial gameplay adjustments alongside the Double Take collection event. This comprehensive update introduces meaningful balance changes that will reshape competitive play.

The Double Take event marks Season 21’s halfway point with fresh cosmetics and the revolutionary Quads game mode. These additions complement an extensive list of weapon and legend adjustments designed to refresh the competitive landscape.

Strategic players should note that this patch emphasizes weapon handling improvements and legend ability refinements. The changes target both casual enjoyment and competitive balance, making this one of the most impactful midseason updates in recent memory.

From R-99 SMG enhancements that restore its close-range dominance to complete legend perk overhauls, the June 25 update delivers substantial meta shifts. Understanding these changes early provides a competitive advantage.

Below you’ll find detailed analysis of every balance change and strategic implications for the updated Apex Legends gameplay experience.

Weapon Balance Changes

Weapon adjustments focus on improving handling characteristics and rebalancing attachment effectiveness. The R-99 SMG receives the most significant improvements to restore its competitive viability.

  • Purple light mag added to loot pool
  • Gold Weapons Rotation

  • Nemesis Burst AR, Triple-Take, Peacekeeper, Prowler PDW, Longbow DMR
  • End rings now have more even distribution through the map
  • Each quadrant of the map now have roughly 25% chance of getting selected
  • Survival slot items have been redistributed to low tier loot zones
  • R-99 SMG Buffs:

  • Damage increased to 33 (was 32)
  • Rate of fire increased marginally for better DPS
  • Adjusted recoil to be more consistent when firing at max fire rate
  • All mag sizes reduced
    • No Mag: 20 (was 24)
    • White Mag: 24 (was 28)
    • Blue Mag: 28 (was 32)
    • Purple Mag: 32 (was 36)
  • Headshot multiplier increased to 2.25 (was 2.15)
  • Reduced hip-fire randomness for improved close-quarters effectiveness
  • Firing animation has less vertical movement while in ADS
  • Sight Adjustments:

  • Peacekeeper (Blue and Purple)
    • Optic updated to 1x Hcog (was 2x Bruiser)
  • Charge Rifle & Sentinel (Purple)
    • Optic updated to 4-8x (was 2-4x)
    • Gunrun will keep a 2-4x
  • 4x-10x Digital Threat Scope

  • Will no longer provide threat vision through smoke or gas
  • Legend Ability Updates

    Legend adjustments target ability balance and perk effectiveness, with particular focus on countering smoke-based strategies and refining upgrade paths.

    Vision Ability Changes:

  • Void Passage: Crypto EMP will now affect all players phased by the Void Passage
  • Smoke Launcher: all players within smoke will now have a white highlight visible to other players in smoke within 20m
  • Beast of the Hunt: threat vision is no longer visible through smoke or gas
  • Alter Upgrades:

  • Upgrade: Level 2
    • Raven’s Blessing: Ult charge reduced to 20% (was 25%)
  • Upgrades: Level 3
    • NEW Sighthound: reduced Tac cooldown by 50% while Ultimate is active
    • NEW Flock: remove enemy range requirement for White Raven spawns
    • Both previous Level 3 perks have been removed with this change
  • Octane Upgrades:

  • Upgrade: Level 3
    • Down & Away: Tac will now refresh on BOTH knocks and assisted knocks within a 3s window
  • Crypto Upgrades:

  • Upgrade: Level 3
    • Grim Leaper: Tac will now refresh on BOTH knocks and assisted knocks within a 3s window
  • New Quads Game Mode

    The Quads game mode introduces four-player squads, replacing the Duos playlist temporarily with enhanced loot distribution and legend compatibility updates.

  • Replacing Duos Playlist for S21.1
  • 15 Teams of 4 Players
  • Loot Improvements:

  • Loot Improvements
    • Chance to find Blue/Purple kitted weapons
    • Increased ammo in Light, Heavy, and Energy ammo boxes
    • Increased chance to find ammo, health, shield, scopes, and deployable items
    • Increased Replicator starting count 12→15
  • Lobby supports a 4th player for inviting and ‘Previous Match Squad Members’
  • Legend Compatibility:

  • Legend Ability updates to support a 4th squad member
    • Mirage Decoy shows 4 squad members when dropping from the dropship
    • Valkyrie’s Ult allows for up to 3 additional squad members to attach
    • Vantage Passive can spot the armor on all enemy teammates when in ADS
    • Loba’s Ultimate has UI to support a fourth player
  • NOTE: Quads is the only mode that supports queueing with 4 players. All other modes will be locked

    Map and Mode Rotations

    Mixtape map rotations receive scheduled updates through the event period, with Lockdown gaining new locations and improved spawn logic across all modes.

  • Lockdown: added The Core, Estates
  • Mixtape Map Rotations Schedule:

  • Mixtape Map Rotations
    • 6/25-7/8
      • Control: Caustic, Labs, Thunderdome
      • Gun Run: Estates, Fragment, Zeus Station
      • TDM: Habitat, The Core, Estates
    • 7/9-7/22
      • Control: Labs, Caustic
      • Gun Run: Estates, Fragment
      • Lockdown: The Core, Estates
      • TDM: Habitat, Phase Runner
    • 7/23-7/29
      • Control: Labs, Caustic, Production Yard
      • Gun Run: Estates, Fragment, Zeus Station
      • Lockdown: The Core, Thunderdome, Estates
      • TDM (removed during 1st week of LTM)
    • 7/30-8/5
      • Control: Labs, Caustic
      • Gun Run: Estates, Fragment
      • Lockdown: The Core, Estates
      • TDM: Habitat, Phase Runner
  • Ranked System Updates

    Ranked Rumble replaces standard Ranked League with adjusted entry costs and scoring systems based on community feedback and performance data analysis.

    Ranked Rumble takes over the normal Ranked League at the end of the season as the singular Ranked offering. Ranked entry cost, placement, and KP tuning updated to:

    Entry Cost Reductions:

  • Lower entry cost above Bronze Tier
    • Gold: 35 (was 40)
    • Platinum: 55 (was 60)
    • Diamond: 75 (was 80)
  • Placement Scoring:

  • Placement RP Tuning now follows ALGS rules that all Top 15 will gain points
    • 15th: 5 (was 0)
    • 14th: 5 (was 0)
  • Kill Point Adjustments:

  • Kill Point Tuning
    • 8th: 14 (was 12)
    • 7th: 14 (was 12)
    • 6th: 16 (was 12)
  • Dev Note: we have received valuable insights from last season’s data and community feedback and made slight adjustments based on both. The entry cost above Bronze has been lowered slightly, all of the Top 15 players will now receive corresponding placement points, and increased the KP for players in the top 6th-8th positions. With the potential for more updates to come as we continue to monitor.

    Technical Improvements and Bug Fixes

    Comprehensive technical updates address performance issues, legend-specific bugs, and quality-of-life improvements across all platforms.

    General Bug Fixes:

  • 3030-Repeater will no longer swap to a different reticle when reloading
  • Evo Harvester icons will no longer appear incorrectly for those who reconnect/connect late to a match
  • Firing Range: Dynamic Stats will now record some weapons properly
  • Fixed exploit that allowed players to move faster than normal
  • Mythic Melee items will now display their respective names in Death recaps
  • Nessies will no longer be occasionally extremely bouncy
  • Players will no longer be able to shoot enemies while safe behind cover
  • Resolved instances where some text displayed the old Replicator icon
  • Performance Optimizations:

  • DX12 PC: Fixed many bugs that to help resolve crashes
  • Fixed an issue with flickering FX on Xbox One, especially lens flares and glows
  • Fixed bug that caused high polling rate mice to occasionally encounter high frame stutters. High polling rate mice users should now see little to no frame stutters from mouse input.
    • Input and window processing now occurs on its own thread instead of the render thread
  • Legend-Specific Fixes:

  • Alter
    • Players should no longer rarely get stuck in the ceiling/floor when using a Void Passage
    • Stuck projectiles (such as Arc Stars) now fall off correctly when traveling through a Void Passage
    • Tac’s Void Siphon (the interactable part) no longer missing a cooldown after exiting a Void Passage (same as the cooldown when re-entering the actual portal)
  • Alter/Wraith/Ash: highlighting in the void (and Alter’s Void Vision upgrade) no longer reveals the real Mirage
  • Catalyst
    • Piercing Spikes no longer activated by MRVNs
    • Piercing Spikes activation no longer blocked by Gibraltar’s gun shield
  • Octane: fixed players getting extra velocity from upgraded jump pad using certain inputs
  • Revenant: Ash’s Arc Snare will no longer occasionally bounce off Forged Shadows
  • Quality of Life Improvements:

  • Added a settings option that adjusts the gameplay volume when spectating
  • Emote sound effects now play when previewing in the lobby (added a setting to turn this off too)
  • Health Wheel can now be closed on Controller with LT in addition to:
    • Circle on PlayStation
    • B on Xbox
  • Health Wheel items can now be used on Controller with RT in addition to:
    • Square on PlayStation
    • A on Xbox
  • Performance Enhancements:

  • DX12 PC: additional CPU performance optimizations, up to 10% faster than Season 21 launch
    • Check out our reddit post for updated DX12 Beta instructions
  • Added a new “Very High” choice to the “Model Detail” option in Video Settings, for reduced LOD popping
  • Switch
    • Migrated to the Rendering Hardware Interface (RHI), shared by PlayStation 5, Xbox Series X/S, and PC DirectX 12
    • FOV Slider added: may impact performance for players choosing to increase it beyond 70
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