Clair Obscur: Expedition 33 May 9 update patch nerfs Stendhal

Clair Obscur: Expedition 33’s May 9 update balances Maelle’s Stendhal skill, fixes attribute scaling issues, and resolves numerous technical problems

Major Balance Changes and Skill Adjustments

The May 9 hotfix for Clair Obscur: Expedition 33 introduces significant balancing adjustments, with the most notable change targeting Maelle’s previously game-breaking Stendhal ability. This critical update addresses community feedback about skill imbalance that was affecting the overall game experience.

Stendhal’s damage output has been reduced by 40%, bringing this powerful skill back in line with other character abilities. Prior to this patch, players could exploit Stendhal to deliver over two billion damage points—enough to eliminate the most challenging endgame boss multiple times over. While this adjustment may disappoint players who relied on this overpowered tactic, the developers have ensured Stendhal maintains its effectiveness as a potent single-target ability with strong synergy potential.

Character attribute scaling received crucial corrections, particularly for Lithelim and Blizzon. Lithelim’s Vitality scaling now begins at C rank instead of A, though it will still reach S rank at maximum level. Additionally, Luck scaling has been introduced starting at D rank. Similarly, Blizzon’s Luck scaling was adjusted from B to C initially, with Defense scaling added beginning at D rank. These changes ensure proper progression throughout the leveling experience.

  • Stendhal: Reduced damage by 40%.
  • Fixed Lithelim attribute scaling not working at high level. Reduced initial Vitality scaling from A to C (will still end at S at max level). Added Luck scaling starting at D.
  • Fixed Blizzon attribute scaling not working at high level. Reduced initial Luck scaling from B to C (will still end at S at max level). Added Defense scaling starting at D.
  • Fixed Medalum third Lumina doubling all damage in Virtuose Stance instead of doubling only Burn damage.
  • Technical Improvements and Platform Fixes

    Significant technical enhancements in this patch address various display and input issues across different platforms. Players using ultrawide monitors will appreciate the multiple fixes that improve visual consistency and interface functionality.

    The update resolves problems where gameplay would become improperly zoomed following cutscenes in ultrawide resolutions. Menu displays have been corrected, with the Options menu no longer appearing stretched and combat UI properly adapting to wider screen formats. Additionally, the game will no longer minimize unexpectedly when adjusting settings in ultrawide mode, and cutscenes properly display without letterboxing in 32:9 aspect ratios.

    Steam Deck users benefit from corrected menu background displays, while keyboard and mouse controls receive substantial refinements. UI button prompts in the Expedition Menu are now fully visible and responsive to keyboard inputs. Mouse functionality improvements prevent unresponsive buttons after initial use and ensure cursor visibility isn’t lost during UI navigation using keyboard controls.

  • Fixed backgrounds of various menus not displaying properly on the Steam Deck
  • Gameplay no longer becomes zoomed after a cutscene occurs in ultrawide resolutions
  • The Options menu image will no longer be stretched in ultrawide resolutions
  • Combat UI now adapts correctly to ultrawide resolutions
  • Game will no longer minimize upon changing settings in ultrawide resolution
  • Cutscenes won’t letterbox in 32:9 aspect ratio
  • Title screen now displays fullscreen when the game is launched in ultrawide resolution
  • UI button prompts in Expedition Menu are now visible and fully able to be triggered with Keyboard
  • Mouse buttons do not become unresponsive after first use
  • With mouse cursor on screen, using ‘WSAD’ or directional arrows to navigate in UI or trigger any other functionality will no longer hide the cursor instead of doing the intended action
  • Left Mouse-button click will no longer block the player from using Keyboard to navigate menus
  • Mouse input is not lost after the first Jump counter attack if it is pressed only once
  • Gameplay and Progression Bug Fixes

    Numerous collision detection issues that previously trapped characters in environmental objects have been resolved. Players reported getting stuck between various objects throughout the game world, particularly in areas with complex geometry.

    Specific problem areas addressed include spaces between lanterns near Stone Wave Cliff portal, ship wreck areas near Forgotten Battlefield entrance, and various rock formations between Spring Meadows and Abbest Cave. Additional fixes prevent characters from falling through paint bridges and getting trapped in levitating structures near Visages.

    Quest progression receives important corrections, including the resolution of a blocking issue where Lune and Monoco would spawn in the same location during their Level 6 relationship quests. The update also fixes a problematic sequence where quickly selecting “remember the objective,” then “go to sleep,” and immediately “leave” would cause a black screen. Critical story progression fixes prevent players from triggering the “Discovering the truth” cutscene multiple times, which previously resulted in permanent party separation.

  • Between lanterns scattered on the ground near Stone Wave Cliff portal
  • While walking on the ship wreck near the Forgotten Battlefield level entrance
  • Between lanterns on the ground near Bourgeon encounter next to Stone Wave Cliffs level
  • Between two small rocks located between Spring Meadows and Abbest Cave
  • Between vases and corals when jumping from rooftopps
  • Between various rocks
  • In ruins behind Flying Manor level entrance
  • Near the bridge between Flying Waters and Spring Meadows
  • In the rocks on the World Map, near Flying Waters
  • Next to hardened land, close to the Flying Waters location exit
  • When taking off from paint bridges, making him fall through the bridge and restrict movement
  • When flying into bottom parts of levitating structures near Visages
  • Near the Flying Waters entrance level
  • Near a giant hammer when traversing close to Blades’ Graveyard level
  • Boss encounter in Stone Wave Cliffs can now be finished on NG+
  • You will no longer be blocked by the Journal UI window after opening the first Journal in the Spring Meadows
  • Fixed being unable to shoot in Free aim while exploring levels due to worn triggers
  • Lune and Monoco no longer spawn in same place during end of theirs Level 6 relationship quests if they are completed without going to camp
  • If at camp you pick “remember the objective”, then quickly choose to “go to sleep” and immediately after press “leave”, the screen no longer goes black
  • You can no longer trigger the “Discovering the truth” cutscene in Old Lumière a second time in a row, splitting the party forever with only Verso and Maelle in it.
  • Update to rolling credits
  • Post-Patch Strategy Guide

    With Stendhal’s significant damage reduction, players need to adapt their combat strategies. While the skill remains effective for single-target elimination, it no longer provides the overwhelming damage output that trivialized challenging encounters. Consider pairing Stendhal with complementary abilities that enhance its remaining strengths or exploring alternative damage-dealing options.

    The attribute scaling fixes for Lithelim and Blizzon create new build opportunities. Lithelim players should now incorporate Luck-based gear and abilities to maximize the benefits of the new scaling system. For Blizzon, the added Defense scaling opens possibilities for more durable frontline builds that can withstand extended engagements.

    Advanced players should experiment with the corrected Medalum third Lumina mechanics, which now properly double only Burn damage in Virtuose Stance. This creates more specialized build options focused on fire-based damage amplification rather than general damage increases.

    Common mistakes to avoid include over-reliance on previously overpowered strategies and neglecting the newly fixed attribute scaling systems. Take time to reassess your character builds and equipment choices to align with the rebalanced game mechanics.

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