Confusion over 2019 Worlds finals ticket sale times, fans upset

TL;DR

  • Ticket sales for 2019 Worlds Finals were marred by early leaks and platform confusion
  • Security failures allowed unlimited purchases without identity verification
  • Fans faced impossible queue systems while tickets appeared on resale sites
  • Prices skyrocketed to 500-2500% above face value within hours
  • Industry needs better protocols to protect genuine fans from exploitation

Riot Games encountered significant community frustration following a major scheduling error in the 2019 League of Legends World Championship finals ticket release process. The confusion stemmed from multiple platform activations occurring outside the officially announced timeframe.

Initial communications published on August 26 clearly specified that ticket availability would commence on September 16 at 4:00 PM Central European Time. The pricing structure ranged from €40 for basic seating to €80 for premium locations, excluding additional service charges and processing fees that typically add 10-15% to the final cost.

Official plans designated Accor Hotels Arena’s digital platform as the exclusive sales channel. However, two separate ticket batches became accessible prematurely – one at 2:00 PM CEST via Ticketmaster and another at 4:00 PM CEST, effectively making tickets available one hour ahead of schedule. This timing discrepancy resulted in complete inventory depletion within sixty minutes.

According to Anton Ferraro, Riot Games’ global esports communications manager, the Ticketmaster-allocated tickets constituted only a minor segment originally reserved for organizational partners. The critical failure occurred when the specialized URL intended exclusively for partners became publicly accessible through unknown channels.

Ticketmaster’s platform exhibited severe security shortcomings by implementing zero identity verification protocols. This oversight permitted any individual with the leaked web address to purchase unlimited quantities without restrictions. The absence of purchase limits or validation checks created ideal conditions for mass acquisition by reseller groups.

This security vulnerability represents a common pitfall in high-demand event ticketing. Professional reseller organizations employ automated bots that can secure hundreds of tickets within seconds when such protections are missing. Implementing basic CAPTCHA systems or account verification could have prevented this exploitation.

Reddit community members documented widespread accessibility problems with the Accor Hotels Arena platform. Multiple user accounts described joining virtual queues as early as 3:45 PM CEST and waiting beyond sixty minutes for site access.

One specific user testimony indicated gaining entry at 4:05 PM CEST only to discover complete ticket exhaustion. This timing suggests that despite the official sales window not yet opening, inventory had already been depleted through alternative channels.

The community response demonstrated serious dissatisfaction with the process integrity. Many genuine enthusiasts invested significant time preparing for the sale, only to encounter technical barriers while speculators acquired tickets effortlessly through leaked channels.

For those planning to attend major esports events, always prepare multiple devices and payment methods ready. Consider having friends attempt simultaneous purchases from different locations to increase success probability when official sales commence.

Ticket inventory rapidly appeared across numerous secondary market platforms, with prices escalating beyond €300 per ticket. One specific reseller offered platinum category tickets exceeding €400, while other platforms listed tickets reaching $2,000 equivalent – representing 500-2500% price inflation above face value.

The gaming community expressed strong opposition to these developments. Some supporters requested Riot Games invalidate the existing tickets and restart the sales procedure, though this approach presented significant logistical challenges.

Additional criticism targeted Ticketmaster directly, with allegations that the platform maintains affiliations with resale marketplaces. This potential relationship could enable double profit generation when tickets transfer to secondary platforms following initial sales.

When facing inflated resale prices, always verify the seller’s legitimacy and check if the event organizer offers official resale channels. Many legitimate tournaments now provide verified resale platforms that prevent counterfeit tickets and price manipulation.

At publication time, Riot Games had not issued additional statements addressing the situation. The incident highlights critical requirements for improved ticketing protocols in major esports competitions.

Future events should implement robust identity verification systems, purchase limitations per customer, and dedicated fan pre-registration options. These measures help distinguish genuine enthusiasts from commercial reseller operations.

Effective strategies include implementing verified fan programs that require account authentication, using dynamic queue systems with purchase time randomization, and establishing strict anti-bot detection mechanisms.

For attendees, understanding these dynamics can significantly improve ticket acquisition success. Always monitor official channels for last-minute changes and be prepared to act quickly when sales windows open.

Just as understanding game mechanics improves gameplay, comprehending ticket sales patterns enhances event access opportunities. Similarly, proper preparation for major tournaments mirrors the strategic planning required for mastering weapon systems in competitive games – both require preparation and timing.

Action Checklist

  • Verify official sales times across multiple time zones and platforms
  • Prepare multiple payment methods and devices simultaneously
  • Research event organizer’s verified resale policies beforehand
  • Join queues early and monitor community channels for real-time updates
  • Check for official fan verification programs that may provide early access

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