Creator of viral Japanese convenience store game says it’s much more than Supermarket Simulator

Discover how inKONBINI captures Japanese convenience store magic through meaningful moments and emotional gameplay design

The Viral Rise of a Cozy Gaming Experience

inKONBINI represents an ambitious effort to translate Japan’s unique cultural sensibilities into interactive form, focusing intently on life’s transient yet meaningful moments.

During an exclusive interview with Dexerto, creator Dima Shen discussed his upcoming indie project that places players in charge of a 1990s Japanese convenience store, delivering precisely the warm, comforting atmosphere that defines the genre’s appeal.

When initial footage surfaced on social platform X last year, the project immediately captured global attention, spreading rapidly across digital communities. This unexpected viral moment provided crucial momentum for the development team at a pivotal stage.

“The response completely surprised our team,” Shen admitted. “That initial popularity surge had subsided, but the Dexerto coverage sparked a second wave of discovery. We saw 30,000 Steam wishlists added within 24 hours. I genuinely appreciate the support.”

Following this breakthrough, Nagai Industries (named as homage to the classic Dreamcast title Shenmue) intensified development efforts to fully realize their distinctive vision.

Beyond Simulation: Story-Driven Convenience Store Management

Unlike titles featuring world-altering narratives or demanding mechanical complexity, inKONBINI intentionally embraces the opposite approach—concentrating on brief encounters, passing interactions with shoppers, and delivering consistently relaxed, rhythmic gameplay.

Our extended conversation with studio founder Shen revealed the project’s core purpose and the team’s methodology for achieving their ambitious goals.

Experience managing a Japanese konbini (convenience store) in this comforting rural setting pic.twitter.com/7jWFbCzIIt

While operating a convenience store in picturesque Japanese locales holds surface appeal, Shen emphasizes this transcends typical simulation games. “My primary concern involves players misunderstanding it as merely a supermarket management simulator rather than recognizing its narrative depth,” he clarified.

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Protagonist Makoto functions more as player avatar than predefined character. Shen compares this to Mass Effect’s Commander Shepard—a figure players shape throughout their journey. Rather than emphasizing backstory, the experience centers on seemingly minor customer interactions: holding conversations, understanding their concerns or joys, then continuing onward.

“Major life events often lie beyond our control,” the developer emphasized. “We influence smaller moments, and by attentively engaging with them, we enhance our lives and personal growth.”

Practical Tips for Meaningful Customer Engagement

Pay close attention to recurring customers’ preferences—remembering their favorite products triggers unique dialogue options. Rotate shelf displays seasonally to discover hidden conversations. Don’t rush interactions; allowing pauses often reveals deeper character insights.

Handcrafted Details That Bring the Konbini to Life

Despite its relaxed pace, the game offers substantial interactive depth. “Our most demanding task this past year involved designing all product packaging,” Shen noted with amusement.

Featuring 200+ distinct in-game items, each required custom designs for shelf presentation. Since product interaction forms the core gameplay loop, extensive detail was essential—the team invested significant time perfecting this aspect, occasionally restarting designs entirely.

The development approach itself proves unconventional—Shen revealed one artist worked entirely without computers, creating everything manually.

“I consulted a Japanese journalist colleague for recommendations. He suggested his wife, a book publishing designer. This individual, over 60 years old, worked exclusively traditionally. We digitized her hand-drawn artwork and developed a custom font, enabling 200 unique packaging creations.

I believe purchasing a computer occurred after their inKONBINI involvement,” he added.

These items, which Shen views as distinct “characters,” animate the game world. “Key innovation involves connecting organizational gameplay with branching character conversations.

Shoppers respond to environmental changes, activating specific dialogues potentially missed with different item placements. Through these interactions, players recognize how minor details carry significance.”

Shelf organization requires careful consideration of product positioning and presentation. Some customers appreciate your choices, others offer constructive feedback. Collectively, these moments reveal the game’s true purpose: facilitating meaningful connections, however temporary.

Avoid These Common Store Management Mistakes

Don’t cluster similar products together—spread them to encourage customer exploration. Avoid ignoring seasonal items; they trigger special events. Never prioritize efficiency over conversation; rushing interactions limits narrative depth.

The Japanese Philosophy Behind the Comfort Gaming Movement

The overarching goal involves cultivating tranquility and satisfaction. Failure states don’t exist conventionally, and managing your aunt’s convenience store remains intentionally undemanding. The essential experience revolves around comfort—a sensation Nagai Industries diligently captures.

“I encountered this renowned Lawson convenience store positioned before Mount Fuji. I immediately thought ‘Perfect! This location embodies everything.’ Remembering visits there evokes positive emotions.” This specific feeling is what inKONBINI aims to recreate globally.

“I aspire to create something delightful to possess—a comforting experience during difficult or monotonous periods. When life presents challenges, this game provides solace. Similar to watching Home Alone during holiday seasons.”

Throughout our discussion, Shen repeatedly referenced ‘mono no aware.’ This Japanese philosophy describes awareness of life’s impermanence—recognizing all experiences prove transient. Like seasonal transitions, acknowledging this impermanence contains distinctive beauty and comfort.

“Nothing in life remains permanent. I sought to capture that atmosphere previously encountered exclusively through Japanese media.”

Citing influences including Studio Ghibli’s Only Yesterday, Netflix’s Midnight Diner: Tokyo Stories, and gaming contemporaries like Coffee Talk and Unpacking, these references helped shape inKONBINI’s direction.

The initial playable segment is currently accessible via Steam during LudoNarraCon. However, complete understanding of the team’s vision awaits the finished product.

Regarding release timing, Shen humorously suggested inKONBINI would launch “simultaneously with GTA 6. Representing our Barbenheimer moment.”

Advanced Strategies for Maximum Comfort Gaming

Create daily opening/closing rituals for enhanced immersion. Track customer story arcs across multiple visits. Experiment with lighting and music combinations to discover optimal comfort settings. Use seasonal decorations to unlock hidden narrative threads.

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