Deadlock under fire as Valve accused of “poaching” pros from other games for testing

Valve’s Deadlock strategically targets Smite communities in aggressive pre-launch player acquisition campaign

The Direct Targeting Strategy

Professional Smite players and content creators are raising alarms about Deadlock’s playtest recruitment methods, prompting an official response from HiRez’s leadership. The situation reveals Valve’s calculated approach to building their competitive community.

Valve’s upcoming title Deadlock has drawn criticism from the Smite community, with professional players and content creators asserting that the developer is systematically recruiting talent from competing multiplayer titles. This strategic approach aims to secure prominent figures from established competitive scenes before the game’s official announcement.

While Deadlock has circulated through gaming communities via numerous leaks from ongoing playtests, the extent of Valve’s community outreach has only recently come to light. The third-person MOBA features lane mechanics, distinct character classes, ability systems, and progression mechanics typical of the genre.

Former Smite professional turned content creator Incon disclosed that virtually every significant Smite personality received early Deadlock access. His revelations indicate this recruitment strategy extends beyond just the Smite community to include multiple competitive gaming scenes.

Discussion starts at 36:00

“This represents an unprecedented approach in my experience. Valve is pursuing Smite directly and aggressively. They’re engaging competitive communities and content creators from adjacent games, immediately integrating them into their playtesting ecosystem,” Incon stated during his analysis.

“They established exclusive Twitter groups containing virtually every notable Smite professional and content creator, distributed access codes, and essentially said: ‘Try our game, provide feedback for improvement, and join other Smite community members already playing.’

“Their strategy explicitly targets competitive players and content creators, involving them in development for a title that objectively appears positioned for significant success.”

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Gameplay Mechanics Revealed

Incon provided detailed insights into Deadlock’s development progress and gameplay mechanics, suggesting the title combines hero shooter elements with traditional MOBA structures.

According to Incon’s assessment, Deadlock appears positioned for successful launch, potentially overshadowing Smite 2’s player base. This advantage becomes particularly pronounced if Deadlock releases before Smite 2 reaches its polished state.

Having participated in Smite 2 playtesting earlier this year, I observed promising foundations but slow development progress. The game remains in early Alpha stages, offering limited weekend testing windows rather than continuous server availability.

Incon contends Deadlock’s development advancement significantly outpaces Smite 2, despite lacking official announcement. His gameplay descriptions provide more comprehensive mechanical understanding than previous leaks offered.

“The gameplay operates as a hero shooter, reminiscent of Paladins or Overwatch, integrated with MOBA mechanics. Imagine Overwatch gameplay on Smite-style maps. Players encounter objectives, jungle areas, Fire Giant equivalents (similar to Baron in League of Legends or Roshan in DOTA 2), build systems, and other MOBA staples,” he elaborated.

“Universal feedback from testers emphasizes the game’s entertainment value and uniqueness. It represents an innovative genre hybrid, with Smite serving as its closest comparable title.”

During Incon’s stream discussion, multiple Smite professionals and creators participated in Twitch chat discussions about Deadlock, clearly indicating their access to the game. Veteran Smite professional and former world champion Venenu expressed his perspective:

“Definitely prefer Deadlock over Smite 2. Development progress occurs much faster with live updates,” he noted, adding that he’s accumulated over 100 gameplay hours already.

HiRez’s Response and Industry Impact

This community targeting occurs during a vulnerable period for HiRez, with Smite 2 incomplete and Smite 1 experiencing player attrition during the transitional phase.

Should Incon’s assertions prove accurate, Valve’s proactive competitive audience development before official announcement could critically impact HiRez, potentially undermining their investment in Smite 2’s success.

Considering HiRez’s entire esports organization faces unemployment during the Smite 2 transition, player migration becomes understandable. Many professionals lack confidence in Smite 2 developing sustainable competitive infrastructure.

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Despite Smite’s decade-long esports presence, the professional league has concluded. Although Smite 2 LAN events have been announced, the competitive scene represents a diminished version of its former scale.

Several days following Incon’s Deadlock revelations, HiRez President Stew Chisam published extensive commentary regarding competitor business practices.

While avoiding direct Valve identification, no other platform developer currently produces high-profile multiplayer titles directly competing with Smite. Chisam explicitly engaged with commenters referencing Deadlock as his primary concern.

Nevertheless, maintain appropriate skepticism regarding these claims.

“A major business partner generating substantial revenue share is EXTREMELY OVERTLY targeting our content creators and professionals for their competitive game development. While some level of competition remains expected in business operations, this exceeds conventional boundaries,” he clarified.

“This represents abnormal targeting intensity, including private group chat creation specifically for our primary content creators, making this approach central to their strategic planning.”

Chisam described competition with Deadlock as “asymmetrical,” favoring Valve significantly. This advantage extends to Valve permitting Deadlock leaks despite NDA protections, enabling organic hype generation.

LEAK:
Gameplay of Valve’s upcoming 6v6 4-Lane 3rd-Person Shooter MOBA—

“Deadlock,” formerly “Neon Prime.”

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“Given their platform ownership, they possess comprehensive data regarding our player base: gameplay history, spending patterns, growth metrics, regional performance, complementary game preferences, and all meaningful analytics,” Stew explained.

“They manage platform visibility for all games, representing by far the most efficient promotional channel. While not making specific accusations, and acknowledging this partner outperforms competitors in fairness, the potential for platform bias toward internal content remains concerning.”

Player Perspectives and Migration Trends

Venenu, the Smite professional praising Deadlock, challenged Chisam’s interpretation, asserting Smite wasn’t the initial competitive community targeted for playtesting. He disputed Chisam’s characterization of the business partner’s approach.

“Based on my understanding and fellow professionals’ access methods, recruitment didn’t involve Smite poaching. Third-party invitations facilitated participation,” he clarified. “Competitive players from other titles participated significantly before Smite professionals gained access.”

Chisam subsequently moderated accusations toward their partner while maintaining that platform business practices potentially disadvantage smaller developers in multiplayer markets.

If accurate, this information indicates Deadlock’s player base exceeds initial expectations. Elite players from various games have likely accessed the title extensively.

Notably, Venenu previously stated his preference for Deadlock over Smite 2 after experiencing both. Regardless of third-party intentions regarding player acquisition, migration patterns demonstrate effectiveness. Significant distinction exists between deliberate poaching and organic player transition toward superior gaming experiences.

While this controversy hasn’t revealed Deadlock’s specific release timeline, it confirms advanced development progress and suggests imminent official announcement.

No reproduction without permission:Game Guides Online » Deadlock under fire as Valve accused of “poaching” pros from other games for testing Valve's Deadlock strategically targets Smite communities in aggressive pre-launch player acquisition campaign