Deadly new Vertigo boost could stop ramp pushes forever

TL;DR

  • Pixel walking exploits map geometry errors allowing players to stand on invisible ledges
  • The Vertigo A-site boost provides complete cover while maintaining bomb site visibility
  • Collision detection systems are manually created, leaving room for developer oversight
  • Famous examples like Olofmeister’s Overpass boost demonstrate competitive impact
  • Tournament legality varies by organization with specific technical criteria for detection

A game-changing tactical advantage has emerged on Vertigo that could fundamentally alter how teams approach the map’s notoriously difficult A site defense.

Throughout Vertigo’s competitive history, the sandbags position has served as a strategic CT stronghold for controlling ramp access. Most players overlook the architectural elements positioned behind this area—specifically the partially constructed concrete barrier and safety railing designed to prevent fatal falls from the skyscraper.

What remained largely undocumented until recently was the climbable nature of these structural components. With precise positioning, Counter-Terrorists can access an unintended ledge that provides total concealment from ramp approaches while maintaining perfect visibility of the bomb planting zone, effectively shutting down default plant attempts.

This innovative Vertigo tactic gained public attention through Reddit after being successfully deployed in an ESEA professional match between Cyberstorm and Levitate:

Is This Position On Vertigo Legal?
byu/nartouthere inGlobalOffensive


What is pixel walking in CSGO?

Pixel walking represents a category of map exploitation where players utilize imperfect collision detection to access positions that should be geometrically impossible.

CSGO’s environmental collision systems are manually crafted by level designers across numerous map areas. Developers adjust hitbox boundaries both to prevent weapons and explosives from entering restricted zones and to enable smooth player navigation around complex geometry. This human-dependent process inevitably introduces potential for oversight and technical errors during map development.

Even a single misaligned polygon in a surface hitbox can create sufficient surface area to support player weight. These minute imperfections frequently enable game-breaking tactical advantages that undermine intended map balance.

The most historically significant instance remains the legendary Overpass boost utilized by Olof “olofmeister” Kajbjer Gustafsson during DreamHack Winter 2014. Fnatic strategically employed pixel walking mechanics to anchor a teammate against a wall surface, creating an unprecedented sightline covering multiple critical engagement areas. Numerous comparable exploits have surfaced throughout CSGO’s competitive lifespan.

Competitive organizations maintain divergent standards regarding pixel walking legality. Typically, these unconventional positioning tactics violate tournament regulations. However, ESEA specifically ruled Levitate’s Vertigo maneuver permissible under their guidelines. ESEA’s rulebook explicitly permits pixel walking exploits when they utilize collision geometry from legitimate map assets, which this specific case satisfied.

Professional players should understand that detection methods vary—some leagues employ automated systems while others rely on manual reporting. The timing of discovery also affects legality; boosts found during official matches typically face stricter scrutiny than those identified in practice sessions. For those mastering advanced Class Guide tactics across different FPS titles, recognizing these technical nuances becomes increasingly important.

Action Checklist

  • Analyze suspicious positions using noclip mode to verify collision geometry
  • Document the exploit with screenshots and precise location coordinates
  • Consult specific tournament rules before attempting questionable boosts in competition
  • Practice counter-strategies for common pixel walking positions

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