TL;DR
- A leaked developer build showed Viper’s ultimate costing 10 points instead of the current 7
- No Valorant agent has ever required more than 8 ultimate points in the live game
- Riot developers frequently test experimental changes that never reach public release
- Community leakers suggest this was likely a test scenario, not an upcoming nerf
- Viper’s ultimate currently ranks as one of the weaker abilities in high-level play

What if Viper’s ultimate suddenly demanded 10 points instead of the standard seven? This shocking possibility emerged from a now-deleted Valorant development screenshot that sent the community into speculation mode.
Every Valorant agent possesses a signature ultimate ability that charges through combat participation and collecting orbs scattered across maps. The maximum cost for any ultimate currently stands at eight points, with Riot Games periodically adjusting requirements to maintain competitive balance while keeping the ceiling at this established threshold.
The controversy ignited when developer Joey Simas demonstrated upcoming Bind modifications using an internal build. Observant players immediately noticed an anomaly in the user interface indicating Viper’s Pit now required a staggering ten ultimate points.
Is Viper getting a nerf?

The leaked Bind update image suggested a significant nerf to Viper’s signature ability, though evidence points toward either an accidental display or intentional misdirection.
While the demonstration focused on new defensive sightlines protecting A-short approaches, sharp-eyed viewers concentrated on the interface elements revealing this unprecedented point requirement. The development build featured Viper selected, yet the ultimate counter at screen bottom displayed ten points rather than the established seven-point cost.
Mastering ultimate economy represents a critical skill in Valorant. Players should prioritize securing orb spawns during round transitions and coordinate ultimate usage with teammates to maintain consistent pressure. Common mistakes include wasting ultimates during already-won rounds or failing to track enemy ultimate progressions.

No existing Valorant agent ultimate unlocks at ten points in the current game build. This leaves two possibilities: either Riot contemplates fundamental system changes, or this represents a simple display error. Development teams routinely experiment with unconventional features on private servers that typically never progress to public deployment.
This could easily represent one of numerous internal tests because, by most competitive assessments, Viper’s ultimate actually requires strengthening rather than additional cost increases. The toxic screen area provides area denial but suffers from predictable counterplay and limited mobility compared to other controller ultimates.
Advanced Viper players should consider deploying the ultimate during post-plant situations or to secure crucial map control. The ability’s audio cues give defenders ample warning, so timing placement to maximize surprise remains essential for effectiveness.
Riot Games has not issued official statements regarding the interface discrepancy, though reliable leakers assert Viper won’t receive ultimate downgrades. The ten-point display likely carried no significance, with the image’s primary purpose being to highlight structural changes to Bind’s crate geometry.
The community remains unconvinced, questioning why developers would experiment with such extreme point costs in the first place. Internal builds frequently contain placeholder values and experimental mechanics that help developers stress-test system limits without representing imminent changes.
For players concerned about similar future leaks, remember that developer builds represent works in progress rather than finalized updates. Monitoring official patch notes and developer communications provides more reliable information than leaked screenshots from test environments.
This situation will likely remain unresolved until Riot directly addresses the speculation. The incident highlights how even minor interface elements in development builds can generate significant community discussion about potential balance directions.
If ultimate costs were to increase dramatically, we’d see significant shifts in agent selection priorities and round pacing. Higher-cost ultimates would decrease ability frequency, potentially slowing game tempo and increasing emphasis on fundamental gunplay.
For now, players should continue utilizing Viper’s current seven-point ultimate while monitoring official channels for balance updates. The controller role demands careful resource management regardless of ultimate costs, making Viper an excellent choice for developing broader game sense.
Action Checklist
- Master ultimate orb control on Viper’s preferred maps
- Practice post-plant ultimate placements to maximize defensive value
- Coordinate ultimate usage with teammates to maintain consistent area denial
- Study professional Viper gameplay to identify optimal ultimate timing patterns
- Track enemy ultimate economies to anticipate when your Viper’s Pit will provide maximum impact
No reproduction without permission:Game Guides Online » Deleted Valorant screenshot points at massive Viper nerf Analyzing the leaked 10-point Viper ult screenshot and what it means for Valorant meta changes
