Destiny 2 will never be a true looter shooter until crafting is gone for good

Exploring how weapon crafting transformed Destiny 2’s loot economy and potential solutions for better reward systems

The Rise of Weapon Crafting

Destiny 2’s community remains divided about weapon crafting’s future, with many overlooking how the current Tonic system represents the core issue needing resolution.

Weapon crafting continues generating intense debate within Destiny 2 circles, as numerous Guardians contend that Bungie’s gradual phase-out strategy misses the mark fundamentally.

Introduced during The Witch Queen expansion, weapon crafting fundamentally altered Destiny’s equipment acquisition paradigm, granting players unprecedented control over creating optimized firearms with significantly reduced effort. These crafted weapons typically include top-tier perks, customizable masterworks, and modifiable barrel and magazine options.

Naturally, pattern acquisition remains necessary initially, but once completed, players gain immediate access to perfectly rolled versions of the game’s most powerful weapons. This encompasses meta-defining options such as Apex Predator, Aberrant Action, and Commemoration – the latter maintaining its position as the premier Machine Gun for more than four consecutive years.

While offering undeniable convenience, this system creates substantial challenges for Destiny 2’s identity as a looter shooter. Essentially, possessing comprehensive access to these craftable weapons eliminates motivation to pursue most newly introduced firearms.

Crafting vs. Traditional Loot Systems

Consider The Dawning 2024’s Mistral Lift – an excellent Linear Fusion Rifle worth acquiring for potential future buffs. However, this becomes irrelevant if you already possess crafting capabilities for Doomed Petitioner, which performs nearly identically in most content scenarios.

Some might argue this dynamic applies equally to non-craftable weapons, since perfect RNG drops of Doomed Petitioner would yield similar conclusions. However, few players actually obtain those rolls due to acquisition difficulty, whereas anyone can visit The Enclave and create perfect versions within minutes.

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Realistically, RNG loot only remains competitive when offering significantly superior perks compared to craftable alternatives. Bungie attempted this approach in Episode Revenant, introducing new meta-defining weapons exclusively available through traditional loot pools. The inevitable consequence involves accelerated power creep, though this becomes unavoidable when delivering compelling new equipment.

Weapons like Vantage Point, Tinasha’s Mastery, and VS Velocity Baton provide unique benefits unavailable through crafting. This doesn’t imply absence of competition, but rather that obtaining their specific advantages requires traditional farming methods.

This represents the ideal scenario, since dedicating time to pursue god rolls should yield appropriate rewards. Previously, obtaining perfect weapon rolls generated genuine excitement, but weapon crafting substantially diminished this emotional payoff. Currently, near-perfect RNG rolls remain acceptable, but why celebrate them when nearly identical perfect crafted versions require minimal time investment?

Tonics: The Current Alternative

Nevertheless, community concerns hold validity regarding why crafting might represent a necessary compromise, given Destiny 2’s current design framework.

Random loot’s fundamental weakness involves virtually non-existent bad luck protection mechanisms. Beyond Tonics and underutilized features like double-perk rolls, players remain entirely subject to chance, which frequently operates against their interests.

The solution doesn’t involve expanding craftable weapons but rather enhancing farming engagement. Tonics represented Bungie’s initial effort here – consumable concoctions providing temporary buffs, with many focused on weapon acquisition, theoretically granting players greater loot control.

However, one critical problem persists – Tonics underperform dramatically. They initiated this entire debate originally. Not only do they fail delivering expected results, but their creation process remains cumbersome. High-level Enriching Tonics demand Enriching Flakes, exclusively obtained from Revenant activities. Avoiding these activities prevents Tonic creation entirely.

Fortunately, Bungie confirmed upcoming improvements in Revenant Act 3. These should enhance Tonic usability but won’t simplify their production. Even if production improved, Destiny 2’s overall poor bad luck mitigation implementation elsewhere minimizes potential impact.

Vision for Better Loot Systems

An optimal loot system would incorporate multiple gameplay-driven probability enhancement methods. Completing triumphs, challenges, and similar accomplishments could improve desired weapon acquisition chances. This framework already exists for specific Exotics, suggesting broader application to encourage meaningful game engagement rather than mandatory participation complaints.

Players universally appreciate Attunement, a feature inexplicably restricted to Onslaught. Instead of limiting this mechanic to single activities, expand its application across additional content. Imagine completing unique Grasp of Avarice quests enabling Matador 64 attunement, finally obtaining that coveted PvP shotgun after years of searching. This scenario eliminates crafting necessity.

Unfortunately, such solutions feel distant currently. Instead, we navigate an awkward potion system restricted to specific activities and widely criticized in its present form. While I personally dislike weapon crafting – sincerely believing it undermines Destiny’s looter shooter foundation – even I acknowledge its superiority over Bungie’s proposed alternative.

For players seeking optimal results, focus on weapons offering unique perk combinations unavailable through crafting. Prioritize activities with built-in bad luck protection, and consider stacking multiple loot buffs when farming specific items. Avoid becoming overly dependent on crafted weapons for content where slight performance differences rarely impact success rates.

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