25 essential characters missing from MultiVersus with strategic gameplay analysis and class recommendations
Introduction: Expanding the MultiVersus Universe
MultiVersus delivers an impressive roster of nostalgic and contemporary characters, yet numerous iconic figures remain conspicuously absent from the battlefield. The challenge of curating a perfect fighting game roster involves balancing fan expectations with strategic gameplay diversity across Warner Bros.’ extensive intellectual property portfolio.
Creating a crossover fighting experience like MultiVersus presents developers with nearly limitless character possibilities spanning decades of entertainment history. Each addition must serve both nostalgic appeal and competitive functionality within the game’s established class system.
This comprehensive analysis identifies 25 essential characters whose inclusion would significantly enhance MultiVersus through strategic gameplay diversity, expanded franchise representation, and heightened community engagement. From magical warriors to comedic icons, each selection offers unique combat potential.
25. Amethyst (Steven Universe)
While Garnet and Steven Universe already represent their series admirably, Amethyst’s distinctive combat style offers compelling gameplay opportunities. Her spontaneous fighting approach and whip-based attacks position her as either a versatile Ranged specialist or durable Tank character.
Amethyst’s reckless combat methodology creates high-risk, high-reward gameplay dynamics. As a Tank, she could absorb substantial damage while maintaining offensive pressure through her shape-shifting whip techniques. Strategic players would need to balance her aggressive openings with calculated defensive positioning.
Advanced Strategy: Master her whip’s sweet spots for maximum damage and learn to cancel recovery frames into defensive maneuvers. Her gem destabilization could serve as a powerful crowd control ultimate ability.
Words by Jessica Filby
24. Elmer Fudd (Looney Tunes)
The exclusion of Elmer Fudd from Looney Tunes representation feels like a significant oversight. His hunter background and trademark shotgun naturally suit the Ranged class, offering unique projectile-based gameplay that contrasts with existing characters.
Elmer’s hunting expertise could translate into sophisticated trap-setting mechanics and precision shooting. Players would need to master optimal engagement distances—close enough for effective shotgun spread while maintaining safe positioning against melee opponents. His seasonal catchphrases could activate different combat buffs.
Common Mistake: New players often position too aggressively with shotguns. Maintain medium distance to maximize damage while preserving escape options.
Whether it’s duck season or rabbit season, Elmer Fudd’s tactical gameplay would enrich MultiVersus’ strategic diversity.
Words by Jessica Filby
23. Pennywise the Clown (IT)
The Mage class specializes in battlefield control and psychological warfare, making Pennywise an ideal candidate. His fear-based abilities and reality-bending illusions could create uniquely disruptive gameplay mechanics that challenge opponent positioning and timing.
Pennywise’s iconic red balloons could function as area denial tools, creating temporary paralysis zones that restrict enemy movement. His towering clown form provides extended reach for basic attacks, while shape-shifting capabilities offer unpredictable combo patterns. Advanced players could utilize fear mechanics to disrupt enemy ability rotations.
Optimization Tip: Coordinate balloon placement with teammates’ area attacks for devastating combos. Use his height advantage to control aerial space against shorter characters.
Words by Tyler Constable
22. Princess Bubblegum (Adventure Time)
Princess Bubblegum presents two compelling implementation approaches for MultiVersus. Her standard scientific genius and magical abilities support a technical Mage playstyle, while a transformational mechanic could incorporate multiple Adventure Time princesses into a single versatile character.
As a standalone character, her invention-based attacks and strategic combat approach would reward calculated play. Alternatively, a princess-switching mechanic between Bubblegum, Lumpy Space Princess, and Flame Princess would create dynamic matchup adaptations. Each transformation could alter stats and abilities to counter specific opponent types.
Strategic Depth: Master transformation timing to exploit enemy weaknesses. Use Bubblegum for zoning, Lumpy Space for disruption, and Flame Princess for aggressive pressure.
Words by Jessica Filby
21. Kong (King Kong)
Kong’s monumental presence and raw power perfectly align with Bruiser and Tank roles in MultiVersus. His inclusion would establish a new benchmark for heavyweight characters while potentially pioneering a monster classification within the game’s ecosystem.
As a Warner Bros. property, Kong’s integration seems strategically inevitable. His gameplay could feature ground-shaking attacks that create environmental hazards and combo-breaking roar abilities. The character’s recent MonsterVerse prominence makes his addition timely, potentially opening doors for Godzilla and other iconic creatures.
Team Composition: Pair Kong with agile Assassins who can capitalize on his disruption. His area control creates openings for precision strikers to secure eliminations.
Words by Team Analysis
20. Darkseid (Justice League)
Darkseid’s tyrannical presence and immense power establish him as the definitive Tank candidate from the DC universe. His Apokoliptian origins and Omega Beam abilities would introduce devastating area control and punishing defensive mechanics.
The character’s monumental stature and combat prowess would complement existing Tanks like Superman and Wonder Woman while offering distinct gameplay through his energy projection and teleportation capabilities. Darkseid’s inclusion would attract dedicated Justice League enthusiasts and expand the game’s villain representation.
Counter Strategy: Use mobile characters to avoid his telegraphed heavy attacks. Bait his Omega Beams then punish during recovery animations.
Words by Sourav Banik
19. Deathstroke (Justice League)
Deathstroke’s mastery of combat and strategic brilliance make him an exemplary Bruiser addition to MultiVersus. As Batman’s most formidable adversary, his inclusion would complete one of DC’s most iconic rivalries within the game’s combat ecosystem.
Slade Wilson’s precision swordsmanship and tactical gear would create a technical melee specialist with both burst damage and sustained pressure capabilities. His addition would strengthen the Bruiser roster alongside Shaggy and Morty while appealing to DC comics enthusiasts seeking sophisticated combat mechanics.
Advanced Technique: Master his counter-attack timing to punish aggressive opponents. Use gadget combinations to control space between sword combos.
Words by Sourav Banik
18. Godzilla (MonsterVerse)
Godzilla represents the pinnacle of Tank character design with his colossal size and devastating Atomic Breath capability. His inclusion would establish new standards for area denial and defensive gameplay while capitalizing on the MonsterVerse’s contemporary relevance.
The radioactive reptile’s sheer presence would dominate battlefields, requiring strategic positioning and coordinated team attacks to overcome. His Atomic Breath could function as a charging area denial tool, while tail sweeps and stomp attacks provide close-quarter control. Recent crossovers like Dave the Diver demonstrate Godzilla’s gaming appeal.
Positioning Tip: Use environmental boundaries to limit Godzilla’s mobility. Force him into corners where his size becomes a disadvantage.
Words by Tyler Constable
17. Gandalf (Lord of the Rings)
Gandalf the White’s legendary magical prowess positions him as a quintessential Mage character for MultiVersus. His extensive spell repertoire and strategic combat approach would introduce sophisticated magical gameplay with both offensive and supportive capabilities.
The Lord of the Rings icon could feature light-based attacks, protective barriers, and crowd control spells that reward predictive gameplay. His inclusion would potentially pioneer Middle-earth representation, opening possibilities for characters like Legolas and Aragorn while attracting the franchise’s massive fanbase.
Spell Management: Balance offensive and defensive spell usage. Use light spells to control space while saving barrier abilities for critical moments.
Words by Team Analysis
16. Tweety (Looney Tunes)
Tweety’s deceptive appearance belies formidable combat potential as a Mage specialist. His speed and cunning would create unpredictable hit-and-run gameplay that punishes overconfident opponents while complementing Bugs Bunny’s existing Looney Tunes representation.
The yellow canary’s aerial mobility and trickster techniques would establish unique zoning patterns and combo opportunities. His inclusion could subsequently introduce Sylvester, recreating their iconic rivalry alongside Tom & Jerry’s established dynamic. Advanced players would utilize his small hitbox for precise positioning.
Hitbox Advantage: Use Tweety’s small size to evade large attacks. Position unpredictably to maximize his mobility benefits.
Words by Sourav Banik
15. Rubeus Hagrid (Harry Potter)
Rubeus Hagrid’s hybrid combat style combining physical strength with magical creatures creates unprecedented gameplay diversity. As Hogwarts’ gamekeeper, he could summon magical allies while employing brute force attacks, functioning as a versatile Tank/Support hybrid.
His ability to cast spells like Stupefy while commanding creatures such as hippogriffs would reward strategic players who can manage multiple combat elements simultaneously. Hagrid’s beloved status within the Harry Potter community ensures immediate fan engagement while expanding the game’s magical representation.
Resource Management: Balance creature summoning with direct spell usage. Time hippogriff attacks to cover your spellcasting recovery periods.
Words by Team Analysis
14. Cyborg (Teen Titans)
Cyborg’s cybernetic enhancements and technological arsenal establish him as a premier Tank candidate with both defensive durability and offensive versatility. His Sonic Cannon and superhuman strength would create adaptive gameplay that responds to various combat situations.
The Teen Titan’s half-human, half-machine composition allows for creative ability implementations including scanning opponents for weaknesses and deploying defensive barriers. His inclusion would strengthen DC representation while appealing to players who prefer technical, resource-management gameplay.
Adaptive Play: Switch between melee and ranged stances based on opponent positioning. Use sonic attacks to disrupt casters and melee combos against tanks.
Words by Sourav Banik
13. Beetlejuice (Beetlejuice film)
Beetlejuice’s supernatural abilities and comedic horror aesthetic would introduce uniquely chaotic gameplay mechanics to MultiVersus. His ghostly powers and reality-warping antics position him as a disruptive Mage specializing in opponent confusion and environmental manipulation.
The character’s ability to transform enemies, summon objects, and haunt opponents creates unpredictable combat scenarios. His potential addition coincides with the Beetlejuice Beetlejuice sequel, offering synergistic marketing opportunities. Advanced players would master his possession mechanics for maximum disruption.
Disruption Timing: Use transformation abilities when opponents commit to attacks. Coordinate haunts with teammate engagements for maximum effectiveness.
Words by Rishabh Sabarwal
12. Paul Atreides (Dune)
Paul Atreides’ prescient abilities and Crysknife mastery establish him as a sophisticated Assassin/Bruiser hybrid with predictive combat capabilities. His telepathic insights and desert combat expertise would reward players with exceptional game sense and timing.
The Lisan-al-Gaib’s potential ultimate ability—sandworm riding—would introduce monumental map control and mobility. His tenacious combat style could challenge established powerhouses like Batman and Superman, creating compelling matchup dynamics. Prescience mechanics could briefly reveal opponent intentions.
Predictive Play: Use prescience to anticipate enemy rotations. Time sandworm attacks during objective contests for maximum impact.
Words by Rishabh Sabarwal
11. Willy Wonka (Charlie and the Chocolate Factory)
Willy Wonka’s inventive confectionery and theatrical presentation would establish him as a unique Support/Mage hybrid specializing in battlefield manipulation and strategic disruption. His candy-based attacks and Oompa Loompa summons create whimsical yet effective combat mechanics.
The chocolate factory owner’s trick-based arsenal would bamboozle opponents through unexpected status effects and environmental changes. His dual portrayal by Gene Wilder and Timothée Chalamet provides design flexibility while maintaining character essence. Advanced strategies would involve candy placement for area control.
Trap Placement: Use candy-based hazards to control key map positions. Coordinate Oompa Loompa summons with teammate engagements.
Words by Rishabh Sabarwal
10. Daphne (Scooby Doo)
Daphne Blake’s martial arts proficiency and investigative skills position her as an agile Assassin who complements Velma’s cerebral Mage gameplay. Her black belt in Karate and combat mobility would create precise, high-mobility gameplay for technical players.
The Mystery Inc. member’s inclusion would complete the core Scooby-Doo team representation while offering stylish combat animations and fashion-forward aesthetics. Her combination with Velma would create formidable team synergies through coordinated crowd control and precision strikes against powerful opponents.
Team Synergy: Coordinate Daphne’s engages with Velma’s reveals. Use her mobility to punish enemies distracted by Velma’s puzzles.
Words by Sourav Banik
9. Ed, Edd n Eddy
The Ed-boys’ chaotic schemes and distinctive personalities would translate into uniquely entertaining gameplay as either a single character with stance switching or a trio-based combat unit. Their jawbreaker-seeking antics and makeshift weapons create unpredictable combat patterns.
Potential implementations include controlling Eddy as the primary fighter with Ed and Edd as special attacks, or a tag-team system alternating between the three. Plank as a melee weapon and buttered toast as projectiles would capture the show’s humor while maintaining competitive functionality. Their Cartoon Network legacy ensures nostalgic appeal.
Character Switching: Master timing between Eddy’s leadership, Ed’s strength, and Edd’s intelligence. Use Plank’s reach to control space.
Words by Tyler Constable
8. Beast Boy (Teen Titans)
Beast Boy’s animal shapeshifting abilities establish him as an exceptionally versatile Bruiser capable of adapting to any combat situation. His transformative powers would allow dynamic stat adjustments and ability alterations based on chosen animal forms.
The Teen Titan’s potential forms—cheetah for speed, gorilla for strength, bird for mobility—would reward players who can rapidly assess battlefield conditions and counter opponent strategies. His balanced offensive and defensive capabilities make him suitable for various team compositions while maintaining the DC universe’s representation.
Form Selection: Switch to cheetah against ranged opponents, gorilla against tanks, and bird for recovery. Master transformation cancel techniques.
Words by Tyler Constable
7. Neo (The Matrix)
Neo’s calm composure and reality-bending abilities position him as the definitive Assassin character for MultiVersus. His bullet-time mechanics and martial arts mastery would create high-skill gameplay that rewards precise timing and spatial awareness.
The One’s potential abilities include bullet dodging, red/blue pill effects altering gameplay mechanics, and telekinetic manipulations. His inclusion would attract the Matrix franchise’s substantial fanbase while introducing sophisticated combat mechanics that challenge conventional fighting game paradigms.
Bullet Time: Use slow-motion effects to evade combo strings. Counter-attack during dodge recovery frames for maximum punishment.
Words by Team Analysis
6. Flash (Justice League)
The Flash’s super-speed and forensic expertise establish him as an exceptional Assassin with unparalleled mobility and combo potential. His inclusion would complete the core Justice League representation while introducing groundbreaking movement mechanics.
Barry Allen’s speed force abilities could include time manipulation, vibrational attacks, and rapid strike combinations. His forensic background might provide analytical capabilities revealing opponent weaknesses. As the third Justice League member, his addition seems strategically inevitable for comprehensive DC representation.
Speed Management: Balance aggression with resource conservation. Use time manipulation to extend combo opportunities without exhausting speed force energy.
Words by Team Analysis
5. Michelangelo (TMNT)
Michelangelo’s acrobatic combat style and nunchuck expertise position him as a highly mobile Bruiser with exceptional combo potential and recovery options. His pizza-themed mechanics and skateboard mobility would create entertaining yet competitive gameplay.
The fun-loving turtle could feature health-regenerating pizza consumables and skateboard traversal rivaling Rick’s Portal Gun. While TMNT rights reside with Paramount, successful collaboration could introduce the entire turtle team, significantly expanding MultiVersus’ character diversity and appeal.
Resource Management: Use pizza strategically during neutral game. Save skateboard for recovery and positioning rather than aggression.
Words by Rishabh Sabarwal
4. Raven (Teen Titans)
Raven’s mystical abilities and emotional control establish her as a powerful Mage/Ranged hybrid with both area control and precision damage capabilities. Her telekinetic powers and dark energy projection create versatile combat options for strategic players.
The empath’s ability to levitate, manipulate objects, and project spiritual energy would reward players who master timing and positioning. Her natural synergy with Beast Boy creates compelling team composition options, while her contrasting playstyle establishes distinct combat identities within the Teen Titans representation.
Energy Management: Balance dark energy usage between offensive projection and defensive barriers. Use levitation to avoid ground-based attacks.
Words by Jessica Filby
3. Ken (from Barbie)
Ken’s charismatic personality and surprising resilience position him as a unique Bruiser character utilizing charm and determination rather than conventional combat prowess. His “Ken-ergy” could function as a resource mechanic enhancing abilities based on performance.
Ryan Gosling’s iconic portrayal establishes contemporary relevance while maintaining the character’s classic appeal. Ken’s defensive capabilities could include charm-based disruptions and resilience fueled by Barbie devotion. His inclusion would diversify the roster’s thematic range while capitalizing on the film’s massive cultural impact.
Resource Building: Generate Ken-ergy through successful interactions. Use charm to create openings rather than direct damage.
Words by Rishabh Sabarwal
2. Ben Tennyson (Ben 10)
Ben Tennyson’s Omnitrix arsenal establishes him as the ultimate Support character with transformative adaptability for any team situation. His alien forms would provide diverse utility including healing, buffs, and crowd control based on strategic selection.
The hero’s potential transformations—Four Arms for protection, XLR8 for mobility, Heatblast for area denial—would reward players who can assess team needs and counter opponent compositions. His versatility makes him viable across various meta environments while appealing to Ben 10’s substantial fanbase.
Form Rotation: Cycle aliens based on team needs. Use defensive forms when protecting allies and offensive forms when creating opportunities.
Words by Tyler Constable
1. Walter White (Breaking Bad)
Walter White’s strategic brilliance and resourceful combat approach position him as a unique Assassin/Bruiser hybrid utilizing chemistry-based attacks and tactical positioning. Despite licensing complexities, his overwhelming fan demand and developer interest make him a compelling addition.
Heisenberg’s potential abilities include chemical projectiles, equipment-based traps, and precise pizza throwing mechanics. His inclusion would represent a triumph of community advocacy while introducing sophisticated tactical gameplay that rewards intelligence over raw power.
Tactical Play: Use chemical hazards to control space. Time equipment deployments during opponent engagements for maximum disruption.
Words by Jessica Filby
Conclusion: The Future of MultiVersus
These 25 characters represent the pinnacle of fan expectations and strategic gameplay potential for MultiVersus’ continued evolution. Each addition would significantly enhance roster diversity while appealing to distinct player preferences and franchise loyalties.
Licensing considerations will inevitably influence final selections, yet the community’s passionate advocacy demonstrates the powerful connection between players and these iconic characters. As MultiVersus continues to expand, strategic character additions will determine its longevity and competitive depth.
While awaiting these potential additions, explore current gameplay mechanics, master existing character synergies, and participate in community discussions to support your most desired inclusions.
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