TL;DR
- Project A combines 5v5 tactical shooting with character-based abilities in a strategic economy system
- Maps prioritize gameplay over aesthetics with search and destroy mechanics and halftime side swaps
- Free-to-play model with cosmetic purchases, initially PC-focused with potential platform expansion
- Professional CSGO player HenryG calls it ‘the best game since CSGO’ after closed alpha testing
- Riot Games plans March 2 reveal for additional details about the highly anticipated FPS

Riot Games has officially unveiled the first substantial details about their upcoming tactical shooter, Project A, generating significant excitement within the FPS community.
During the company’s ten-year anniversary celebration in October 2019, developers provided the initial glimpse of what would become their first first-person shooter project. The early reveal positioned Project A as a character-driven tactical shooter experience, though Riot emphasized the project remained in active development with no confirmed release timeline at that stage.
A carefully selected group of industry professionals and influencers participated in a confidential closed alpha session at Riot’s Dublin development studios. Among the attendees was Henry “HenryG” Greer, a respected former CSGO professional player and current commentator, who shared his comprehensive impressions through detailed Twitter threads.
Project A: Redefining Tactical FPS Gameplay
Project A establishes itself as a five-versus-five round-based tactical shooter that incorporates traditional search and destroy map mechanics with strategic halftime side transitions. This structural approach creates dynamic match flow while maintaining competitive integrity throughout gameplay sessions.
While specific round mechanics per map weren’t disclosed during the alpha, the development team has clearly prioritized functional gameplay design over purely aesthetic considerations. This design philosophy creates immediate parallels with established titles like CSGO, though Project A introduces several innovative systems that differentiate its core experience.
The weapon system represents one of the project’s most ambitious features, blending elements from multiple successful FPS titles into a cohesive whole. Players can expect a combination of character-specific abilities available for purchase between rounds alongside access to standard weapon arsenals. This dual-system approach requires strategic economic management throughout matches.
Each hero or class character possesses distinctive abilities that players must strategically acquire using the in-game economy system between rounds. This creates compelling strategic depth as teams must balance ability purchases against weapon acquisitions, introducing resource management elements rarely seen in traditional tactical shooters.
The ability system is specifically designed for tactical implementation rather than dramatic ultimate abilities common in hero shooters. This careful balancing ensures abilities enhance rather than dominate core shooting mechanics, maintaining the purity of tactical FPS gameplay while adding strategic layers.
Strategic ability usage timing becomes crucial for success, as improperly timed deployments can waste valuable economic resources. Players should prioritize abilities that complement their team composition and map strategies, creating synergistic effects that amplify tactical options without overwhelming core gunplay fundamentals.
Riot Games has confirmed PC as the primary launch platform for Project A, with console versions under consideration but not currently prioritized. This platform strategy mirrors Riot’s historical development focus while acknowledging the PC gaming community’s importance to the tactical FPS genre.
The game will follow a free-to-play distribution model with cosmetic item purchases, similar to the successful approach implemented in League of Legends. This accessibility strategy aims to maximize player adoption while maintaining revenue through optional aesthetic enhancements.
The relationship between Project A and the established League of Legends universe remains intentionally ambiguous. Whether familiar champions will transition to the new FPS or the game will feature entirely original characters is yet to be confirmed. Regardless of character origins, Riot appears committed to expanding their gaming universe through additional cinematic content and narrative development.
Project A has generated overwhelmingly positive feedback from those granted access to the closed alpha sessions. HenryG’s endorsement carries particular weight, with the seasoned professional declaring it “the best game I have played since CSGO” – high praise from someone with extensive competitive FPS experience.
The development team has announced that comprehensive additional details will be revealed on March 2, suggesting significant information about gameplay systems, character roster, and development roadmap will soon become available to the public.
For players looking to master tactical shooters, our Complete Guide provides essential foundational knowledge. Additionally, understanding weapon mechanics through our Weapons Unlock guide can provide transferable skills, while strategic class selection insights from our Class Guide offers valuable tactical frameworks applicable across multiple FPS titles.
Action Checklist
- Study tactical FPS fundamentals and economic management strategies
- Analyze character ability synergies and team composition strategies
- Practice search and destroy mechanics with halftime adaptation techniques
- Follow March 2 reveal for updated gameplay information and release details
No reproduction without permission:Game Guides Online » HenryG calls Riot Games’ Project A “best game since CSGO” in alpha Riot Games' Project A redefines tactical FPS with character abilities and strategic gameplay mechanics
