Here’s how to blow open Ascent’s B site with Yoru without help

TL;DR

  • Yoru’s Gatecrash ability enables solo B-site entry without team assistance
  • Precise flash timing creates safe teleport opportunities into defender positions
  • The Boathouse teleport strategy exploits common defender camping spots effectively
  • Yoru outperforms Omen in independent entry capability post-patch 2.0 nerfs
  • This technique requires 8-second setup but provides massive tactical disruption

Valorant agents equipped with flash abilities consistently present tactical challenges, but Yoru elevates this threat level significantly with a comprehensive kit positioning him as potentially the most lethal duelist currently available. His capabilities extend beyond simple flash utility, with the fourteenth agent surpassing Omen in teleportation effectiveness. This powerful combination grants Yoru access to execute maneuvers unavailable to any other agent in the roster.

Successfully breaching bombsite B on Ascent presents substantial difficulties for attackers. The confined corridor layout creates ideal conditions for enemy Raze or Brimstone to achieve multi-kills using area denial ultimates against coordinated pushes. Paradoxically, this location becomes remarkably defensible during post-plant scenarios, explaining why assaulting teams persistently develop innovative B-site entry methods. Yoru’s specialized toolset addresses this challenge through unconventional approaches.

Strategic positioning becomes crucial when executing Yoru’s solo entry plays. Unlike agents requiring team coordination, Yoru operates independently, making positioning awareness and timing your most critical skills.

Yoru possesses the unique capacity to infiltrate Bomb site B single-handedly when attacking. Utilizing his signature Gatecrash ability that regenerates for free and the economically priced 200-credit Blindside flash, this Japanese operative can penetrate the site and outflank opposing teams autonomously.

To execute this technique precisely, position yourself at the right-side corner of B main entrance. Align your crosshair toward the rooftop of the Boathouse structure and activate Gatecrash. The luminous tether conduit requires approximately eight seconds to travel into the Boathouse interior and reach the targeted corner. Maintain vigilant observation of your minimap, and discharge the flash using identical alignment immediately when the tether stops moving. Trigger the Gatecrash teleportation key right after releasing the flash projectile.

Yoru will instantly transport inside the Boathouse structure, creating an optimal position to eliminate defenders holding B-site. Because Boathouse serves as a frequent defensive holding position, the properly timed flash enables secure teleportation while opponents suffer vision impairment. From this vantage point, the stealth specialist can surprise enemies and eliminate them efficiently. Should the direct engagement fail, the flash-teleport combination sufficiently distracts defenders to compromise their B-main defenses, facilitating easier entry for teammates.

Common execution errors include mistiming the flash deployment, resulting in teleporting into active crossfires. Practice the eight-second timing in custom games to develop muscle memory for optimal execution.

Historically, Omen players could covertly access B site with Sage’s wall assistance. In contrast, Yoru’s teleportation permits site penetration without external support. Unlike conventional duelists, Yoru wields a strategically complex toolkit demanding substantial practice and timing precision. While his abilities may lack the raw offensive power of Raze or Jett, his capacity to orchestrate sophisticated tactical plays distinguishes him from all other Valorant operatives.

Determining whether Yoru will surpass Omen as the primary controller choice remains premature. However, his intriguing ability set justifies elevated selection rates among competitive and professional players seeking tactical advantages.

  • Omen teleport quietly nerfed in Valorant’s patch 2.0

The silent nerf to Omen’s teleport range and audio cues in update 2.0 significantly enhanced Yoru’s comparative viability for aggressive plays.

  • Yoru players can break into defenders’ spawn with this lineup

Beyond the standard Boathouse entry, skilled Yoru practitioners can adapt this technique to infiltrate defender spawn areas, creating complete map control disruption. This advanced application requires modifying the initial angle slightly leftward and adjusting timing by approximately one second.

Team coordination benefits emerge when Yoru’s solo entry successfully distracts multiple defenders. This creates temporary numerical advantages at other entry points that coordinated teams can exploit immediately.

Defenders often counter this strategy by positioning aggressively in B main or utilizing sound cues to anticipate the teleport. Advanced Yoru players counter this by varying their teleport timing or using fake teleports to bait out utility.

Mastering these techniques typically requires 15-20 hours of dedicated practice in custom games and deathmatch scenarios to develop the necessary mechanical precision and game sense.

Action Checklist

  • Practice Gatecrash lineup from B main to Boathouse corner in custom games
  • Master the 8-second timing for flash deployment coordination
  • Execute full combo in deathmatch: lineup, flash, immediate teleport
  • Develop counter-strategy awareness by playing against Yoru as defender

No reproduction without permission:Game Guides Online » Here’s how to blow open Ascent’s B site with Yoru without help Master Yoru's teleport and flash tactics to dominate Ascent's B-site with advanced solo strategies