League of Legends 25.S1.3 patch notes: Attack speed cap increase, Dragon Soul changes & more

Complete analysis of LoL patch 25.S1.3 with strategic insights on attack speed cap changes and champion adjustments

Patch Overview and Key Changes

Riot’s latest 25.S1.3 update continues their ongoing refinement of League’s dynamic 2025 season, delivering particularly exciting developments for attack speed-oriented champions and systemic balance improvements.

League of Legends launched into 2025 with groundbreaking additions including Feats of Strength and the introduction of Atakhan, creating substantial meta shifts that required careful calibration. Through methodical patch cycles, Riot has successfully stabilized the gameplay environment while maintaining exciting innovation.

The deployment of Patch 25.S1.3 is scheduled for February 4, with comprehensive details confirmed through official channels the preceding day. Lead Gameplay Designer Matt Leung-Harrison has provided early insights into what players should anticipate from this significant update.

The most groundbreaking adjustment involves raising the Attack Speed ceiling from 2.5 to 3.0 attacks per second. This expansion creates unprecedented build flexibility for rapid-attack champions, eliminating artificial limitations that previously constrained high-level optimization and creative itemization strategies.

Beyond this landmark change, players will encounter extensive champion balancing alongside crucial systemic refinements. Here’s your complete strategic breakdown of everything included in LoL patch 25.S1.3.

Champion Buffs and Adjustments

Fiora Adjustments:

  • Basic Damage: 55/70/85/100/115 (+3% (+1.5% AP) target max HP) > 60/90/120/150/180 (+3% (+1.5% per 100 AP) target max HP)
  • Empowered Damage: 75/100/125/150/175 (+4% (+2.5% AP) target max HP) > 80/120/160/200/240 (+4% (+2.5% per 100 AP) target max HP)
  • Mana regen increased: 7.6 > 8.2
  • Health per level increased: 100 > 103
  • R: Grandmaster-At-Arms

  • 3rd hit base damage increased: 70-170 > 75-185
  • Damage: 75/95/115/135/155 (+85% Bonus AD) > 75/100/125/150/175 (+85% Bonus AD)
  • Lifesteal increased: 9-21% > 12-24%
  • Attack speed increased: 28-60% > 28-80%
  • Cooldown adjusted: 16-10 > 14-10
  • Attack speed duration increased: 3 seconds > 5 seconds
  • Strategic Insight: Fiora receives substantial scaling improvements that reward precision play. The extended attack speed duration combined with higher lifesteal creates powerful extended trade potential, particularly in split-push scenarios.

    Passive: Ravenous Flock

  • HP per stack increased: 12 > 15
  • Health increased: 600 > 620
  • Damage per soul on passive auto increased: 1.5 >>> 1.7
  • AD scaling increased: 80-200% >>> 90-210%
  • Damage: 75/110/145/180/215 (+70% AP) > 75/110/145/180/215 (+65% AP)
  • Damage per second: 20/25/30/35/40 (+15% AP) > 20/25/30/35/40 (+10 AP)
  • Base Health decreased: 632 > 600
  • Swain Analysis: These changes shift Swain toward a more durable battlemage role with enhanced survivability through health stacking, while slightly reducing his pure AP burst potential.

    Q (ranged): Shock Blast

  • Damage: 60/115/170/225/280/335 (+125% bonus AD) > 60/110/160/210/260/310(+140% bonus AD)
  • Q (melee): To The Skies!

  • Damage: 60/110/160/210/260/310 (+120% bonus AD) > 60/105/150/195/240/285(+135% bonus AD)
  • W (melee): Lightning Field

  • Damage: 40/55/70/85/100/115 (+25% AP) > 35/50/65/80/95/110 (+25% AP)
  • R: Transform Mercury Hammer

  • Empowered Basic Attack Damage: 25/65/105/145 (based on level) (+25% bonus AD) > 25/60/100/130 (based on level) (+30% bonus AD)
  • Armor Growth: 4.8 > 4.5
  • Stun duration decreased: 1.5 seconds > 1.1 seconds
  • Jayce Balance: Jayce receives compensation buffs to his ranged form scaling while experiencing targeted nerfs to his melee durability and crowd control, encouraging more strategic form switching.

  • On-Hit Damage: 14/27/40/53/66 (+30% AP) > 9/23/37/51/65 (+30% AP)
  • Base AD decreased: 60 > 57
  • Cooldown: 18/17/16/15/14 > 20/19/18/17/16
  • Attack Speed: 40/45/50/55/60% > 35/40/45/50/55%
  • System and Objective Updates

    The foundational mechanics governing combat pacing and objective control receive substantial refinement in this patch.

  • The attack speed cap has been raised for the first time in over a decade, going from 2.5 to 3.
  • Lead required to begin positive bounty suppression has been decreased by 60%.
  • Lead required to fully remove bounties from the losing team decreased by 33%
  • Once Objective Bounties spawn, Champion Bounties are now fully suppressed for the losing team.
  • Bounty System Revolution: These changes significantly reduce snowballing by making comeback mechanics more accessible. Teams falling behind will now receive objective bounty opportunities earlier, creating more dynamic mid-game transitions.

  • Below 50% Health Buff 11% increased damage and damage reduction > 13% increased damage and damage reduction
  • Movement Speed Gain: 20% > 15%
  • On initial spawn, health and attack damage update immediately instead of at 6:04
  • Buff Structure Damage per Stack 8/4 every 1s for 4s > 6/3 every 1s for 4s
  • Objective Balance: Early jungle control receives adjustments with immediate stat updates on spawn and reduced structure pressure from buffs, encouraging more strategic objective prioritization.

    Voracious Atakhan’s win rate impact actually managed to go up over the last patch, despite the nerfs, so we’re adding a few more on, including increasing the time it takes for players to get back onto the map when their False Life withdrawal triggers.

  • Extra gold earned whenever you get a takedown: 40g > 25g
  • Withdrawal now fully heals you as opposed to only fully healing your base health
  • False Life Withdrawal Stasis Duration: 5.5s > 15s
  • Atakhan Nerfs: The extended stasis duration dramatically increases the penalty for False Life activation, while reduced takedown gold diminishes snowball potential, pushing Atakhan toward a more balanced power curve.

  • Base damage increased: 50-190 > 70-240
  • Base damage increased: 20 > 30
  • Damage per soul stack increased: 9 > 11
  • Melee attack speed increased: 110% > 140%
  • Cooldown decreased: 12 seconds > 10 seconds
  • Cooldown increased: 10 seconds > 11 seconds
  • Advanced Strategy Guide

    Optimal Build Paths for Attack Speed Champions:

    With the raised attack speed cap, champions like Master Yi, Tryndamere, and Vayne can now effectively utilize additional attack speed items without hitting diminishing returns. Consider incorporating Phantom Dancer or Wit’s End as third or fourth items to maximize DPS output.

    Common Mistakes to Avoid:

    Many players will overvalue attack speed at the expense of critical strike chance or life steal. Remember that higher attack speed means more frequent healing procs and critical strikes, so maintain balanced stat distributions.

    Pro-Level Optimization Tips:

    Advanced players should practice animation canceling at extreme attack speeds. The increased cap creates new mechanical ceilings for optimal DPS rotations. Additionally, monitor bounty thresholds carefully – the new system rewards strategic risk-taking when behind.

    Champion-Specific Recommendations:

    Fiora players should prioritize extended trades with the improved attack speed duration. Swain mains need to adjust positioning to maximize health stacking benefits. Jayce enthusiasts must master form-switching timing to leverage both buffed and nerfed aspects effectively.

    That’s the complete list of changes in Patch 25.S1.3. Make sure to check out our up-to-date guide on all of the pro roster moves, now that the season is underway.

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