Marvel Rivals only has one S tier tank hero – and he’s game-breakingly good

Master The Thing’s tank dominance in Marvel Rivals with advanced strategies, optimal builds, and team synergy tactics

The Rise of a Solo Queue Menace

Marvel Rivals features one tank hero who completely outclasses every other character in the role, establishing himself as the undisputed S-tier pick that dominates competitive play.

Recent balance adjustments have significantly impacted the tank meta, with nerfs targeting previously dominant picks like Magneto, Doctor Strange, and Hulk creating space for a new champion to emerge. Through community discovery and optimized play patterns, one tank has proven to be an entire tier superior to all competitors.

This doesn’t imply other tanks underperform—the A-tier remains packed with viable options, each offering distinct strengths balanced by noticeable weaknesses. The rebalancing of former S-tier staples has created clear separation at the top of the rankings.

Enter The Thing, the newest addition to the roster who has revolutionized tank play. His massive hitbox might seem like a disadvantage, but it complements his kit perfectly when mastered.

Despite initial underwhelming reception at release, The Thing has evolved into an absolute terror in solo queue environments, consistently carrying games through sheer durability and fight control.

Stone Haymaker: The Game-Changing Ability

The Thing’s primary advantage manifests exactly as you’d expect from a top-tier tank: exceptional survivability and crowd control resistance. Unlike shield-dependent tanks, his durability comes from raw bulk and proper ability usage.

Mastering The Thing requires understanding that his Stone Haymaker ability ranks among the game’s most powerful tools. Constant right-click usage isn’t just recommended—it’s mandatory for optimal performance.

Stone Haymaker delivers 90 damage across a generous frontal radius while providing multiple benefits: a short forward dash, 50-point shield during windup, shield penetration properties, and combo potential with basic attacks for massive damage output.

While 50 shield points might appear insignificant, they frequently determine survival outcomes and can negate hundreds of damage points through proper timing. Positioning near corners or payloads enables effective poke damage while minimizing incoming fire.

Ultimate Economy and Fight Control

Stone Haymaker usage dramatically accelerates ultimate charge rates. With The Thing’s ult costing only 2800 energy, hitting multiple enemies with one right-click can instantly generate 10% charge.

Don’t hesitate to unleash ultimates frequently—The Thing regenerates them so rapidly they’ll be available again quickly. Few heroes match his charge speed, and each ult deployment can completely swing teamfight outcomes.

Advanced players should track enemy ultimates to maximize counter-play potential. The Thing’s ultimate excels at shutting down channeled abilities and area-denial ultimates from heroes like Doctor Strange and Magneto.

Advanced Mobility and CC Techniques

The Thing’s mobility denial capabilities provide tremendous value for both backline protection and aggressive dives. Since he can dash to allies for escape after engaging, offensive maneuvers carry relatively low risk with proper team support.

One advanced technique significantly enhances damage output: accessing settings to enable “Hold to Dash” allows slam activation with a single button press. This enables instant cancellation before movement begins, granting immediate mobility denial.

Practice using this technique to interrupt key enemy abilities like Rocket Raccoon’s ultimate or Spider-Man’s grapple. The instant CC application can single-handedly win duels against mobile heroes.

Combine Stone Haymaker with mobility denial to create space for your team. The threat of instant CC forces enemies to respect your zone control, enabling safer positioning for damage dealers.

Overcoming The Thing’s Limitations

The Thing possesses one critical vulnerability: teammate positioning. Most deaths occur when allies position too far back, eliminating dash escape options.

Continuously monitor ally locations to ensure escape routes remain available. Beyond this dependency, The Thing exhibits remarkably few weaknesses.

Common mistakes include overextending without dash targets, wasting Stone Haymaker on full-health targets, and poor ultimate timing. Always maintain at least one escape path and communicate positioning needs to teammates.

Against composition with high burst damage, consider timing your engages after enemy cooldowns are expended. Your durability shines brightest when opponents lack the burst to quickly eliminate you.

The Complete Package Tank

Solo tank responsibility? The Thing excels. Have another tank teammate? He synergizes beautifully with all compositions.

He delivers substantial damage, maintains exceptional survivability, offers mobility, provides crowd control, and counters most ultimates. If you seek a hero capable of carrying games through individual skill, The Thing represents your ideal choice.

His dominance is so pronounced that justifying any other tank in S-tier becomes challenging. The Thing embodies the complete package: durability, damage, utility, and fight-changing capabilities in one hero.

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