Modern Warfare 3 Season 4 patch notes: BP50 nerf, MCW buff, footstep audio changes, more

Complete guide to MW3 Season 4 featuring iconic Kar98k return, new maps, and major weapon balancing

Season 4 Overview & Key Highlights

Modern Warfare 3 Season 4 represents one of the most substantial updates in the game’s lifecycle, bringing both nostalgic weapon returns and fresh multiplayer content. This seasonal refresh continues Sledgehammer Games’ commitment to evolving the gameplay experience while honoring Call of Duty’s rich history.

Following the successful integration of Advanced Warfare weapons in previous seasons, Season 4 maintains this trend by introducing fan-favorite firearms that have defined past Call of Duty titles. The update strategically balances nostalgia with competitive integrity through careful weapon tuning and map design.

Season 4’s weapon additions focus on addressing specific gameplay gaps while the new maps provide varied combat environments catering to different playstyles. The extensive balancing changes reflect ongoing efforts to maintain meta diversity and prevent any single weapon or strategy from dominating the competitive landscape.

New Content & Weapons Analysis

The Super 46 SMG (CMMG Banshee) enters the weapon roster as a high-rate-of-fire close-quarters option designed to compete with established SMG favorites. Its real-world counterpart is known for aggressive handling characteristics, suggesting this weapon will excel in fast-paced engagements where mobility and rapid target acquisition are paramount.

The iconic Kar98k marksman rifle makes its triumphant return to the Modern Warfare series, marking its first appearance since the 2019 franchise reboot. Historically, this weapon established itself as one of Warzone’s most lethal sniper options due to its crisp handling and satisfying one-shot potential. Veteran players will appreciate the nostalgic feel while newcomers will discover why this weapon achieved legendary status.

For the mid-season update, players can anticipate the Reclaimer 18 shotgun (SPAS-12) and Sledgehammer melee weapon. The SPAS-12 historically functions as a versatile combat shotgun capable of both pump-action and semi-auto firing modes, while the sledgehammer continues the tradition of powerful, satisfaction-guaranteed melee options.

Pro Tip: When the Kar98k becomes available, prioritize attachments that improve aim down sight speed and stability. Given its historical performance, this weapon will likely reward precision over spam firing, making control-enhancing attachments more valuable than pure rate-of-fire improvements.

Multiplayer Map Additions

Modern Warfare 3 Season 4 introduces three strategically distinct multiplayer environments: Incline, Paris, and Tokyo. Each map offers unique tactical considerations and sightlines that will influence weapon selection and gameplay approach.

Paris and Tokyo are immediately available at Season 4 launch, providing fresh battlegrounds for the current player base. Based on naming conventions, Paris likely features urban European architecture with tight corridors and vertical elements, while Tokyo probably incorporates dense urban Japanese environments with mixed engagement ranges.

Incline will join the rotation during the mid-season update, completing the trio of new combat zones. The name suggests elevation-based gameplay mechanics, possibly featuring multi-level structures or mountainous terrain that emphasizes positional advantage and sniper support.

Once all three maps are integrated, Modern Warfare 3’s total 6v6 multiplayer map count reaches an impressive 40 options, or 32 if excluding carry-forward maps from previous titles. This extensive selection ensures match variety and accommodates diverse player preferences across game modes.

Common Mistake: Don’t assume new maps play similarly to existing ones. Spend time in private matches learning sightlines, spawn points, and power positions before jumping into ranked play. Each new map has unique flow patterns that can take several matches to fully understand.

Weapon Balancing & Meta Changes

Season 4 introduces comprehensive weapon balancing affecting multiple categories, with particular focus on assault rifles and SMGs. These changes aim to create more distinct weapon roles and prevent any single category from dominating all engagement ranges.

  • BP50
    • Decreased movement speed from 5m/s to 4.8m/s (-4%)
    • Decreased sprint speed from 5.7m/s to 5.5m/s (-4%)
    • Decreased tactical sprint speed from 7m/s to 6.8m/s (-3%)
    • JAK Revenger Kit
      • Decreased movement speed from 5.5m/s to 5.1m/s (-7%)
      • Decreased crouch movement speed from 2.6m/s to 2.4m/s (-8%)
      • Decreased sprint speed from 6.2m/s to 5.8m/s (-6%)
      • Decreased tactical sprint speed from 7.7m/s to 7.1m/s (-8%)
      • Decreased ADS movement speed from 3.3m/s to 3.1m/s (-6%)
      • Decreased maximum damage from 32 to 28 (-13%)
      • Decreased near-medium damage from 28 to 25 (-11%)
      • Decreased medium damage from 25 to 23 (-8%)
  • MCW
    • Increased head damage multiplier from 1.1x to 1.25x
  • FJX Horus
    • Decreased recoil gun kick from 42.5deg/s to 35.4deg/s (-17%)
    • Increased maximum damage range from 10.2m to 17.8m (+75%)
    • Increased near-medium damage range from 20.3m to 25.4m (+25%)
    • Increased lower torso damage multiplier from 1x to 1.1x
    • No Stock Mod
      • Increased ADS movement speed benefit from 9% to 12%
    • Lopper LX-D Stock
      • Added 3% ADS movement speed penalty
  • RAM-9
    • Increased maximum damage range from 11.2m to 12.4m (+11%)
    • Increased near-medium damage range from 20.3m to 21.6m (+6%)
  • AMR9
    • Increased maximum damage range from 14m to 15.2m (+9%)
    • Increased near-medium damage range from 20.3m to 21.6m (+6%)
  • Rival-9
    • Fixed an issue causing the Trebuchet Brake Attachment to be unavailable
    • Increased maximum damage range from 10.2m to 11.4m (+13%)
    • Increased near-medium damage range from 21.6m to 22.9m (+6%)
    • JAK Headhunter Carbine Conversion
      • Increased rate of fire from 682rpm to 882rpm (+29%)
      • Increased maximum damage from 26 to 33 (+27%)
      • Increased near-medium damage from 24 to 30 (+25%)
      • Increased minimum damage from 22 to 28 (+27%)
      • Decreased neck and upper torso damage multipliers from 1.5x to 1.1x
      • Decreased lower arm and hand damage multipliers from 1.1x to 1x
  • HRM-9
    • Increased maximum damage range from 16.5m to 17.8m (+8%)
    • Increased near-medium damage range from 24.1m to 25.4m (+5%)
  • Striker 9
    • Increased maximum damage range from 14m to 15.2m (+9%)
    • Increased near-medium damage range from 20.3m to 21.6m (+6%)
  • Striker
    • Increased maximum damage range from 9.7m to 10.9m (+13%)
    • Increased near-medium damage range from 21.6m to 22.9m (+6%)
  • WSP-9
    • Increased maximum damage range from 18.5m to 24.1m (+30%)
    • Increased near-medium damage range from 25.1m to 31.8m (+26%)
  • MCW 6.8
    • MCW 6.8 Full-Auto Conversion Kit
      • Resolved an issue causing recoil overcorrection after firing
  • RGL-80
    • Decreased aim down sight time from 310ms to 260ms (-16%)
    • Decreased explosive damage by 80% in Hardcore game modes

The sweeping SMG range increases represent a significant shift in weapon balance philosophy. By extending effective damage ranges across multiple SMG platforms, developers are creating more overlap between SMG and AR effective distances, allowing players to maintain weapon preference across more varied engagement scenarios.

Advanced Strategy: With SMGs receiving substantial range buffs, consider building hybrid classes that leverage both mobility and medium-range effectiveness. The Rival-9 with JAK Headhunter Conversion now functions almost as a compact assault rifle, while the WSP-9’s massive range increase makes it viable for larger maps where SMGs previously struggled.

Gameplay & Quality of Life Improvements

Season 4 addresses several longstanding gameplay issues while implementing quality of life enhancements that improve the overall user experience. These changes reflect community feedback and developer observations from previous seasons.

  • Addressed various issues causing improper first-person animations
  • Camos can now be equipped on the B.E.A.S.T. Glove Blueprint for the Gladiator
  • Know No Fear Weapon Decal no longer has a white border while equipped
  • Equipping the Karaage skin on the MCW Assault Rifle will no longer result in an error
  • Fixed an input device exploit allowing unowned Blueprints to be equipped
  • JAK Glassless Optic is now unlocked as expected upon purchasing a relevant Blueprint
  • Weapon Mastery and Unlock Challenges can now be added to Tracked Challenges
  • XP Bonus potential from compatible Operator Skins is now displayed while in the lobby but not in a party
  • Bug Fixes
    • Corrected a spelling mistake in the Red Camo challenge for the WSP Swarm
    • Player icons on the minimap will no longer appear to follow the Wheelson-HS
    • Vests that disallow primaries will no longer prompt to Quick Equip invalid Weapons
    • Adjusted Pros and Cons displayed for specific Attachments to better reflect their actual statistics
    • Fixed improper tile placement in the Gunsmith while the Compression Carrier Vest is equipped
    • Activate prompt is now longer displayed on completed Armory Unlocks
  • Spawn protection is now disabled when the player inflicts damage or locks onto a Killstreak
  • Fixed a bug causing spawns to not match the intended directionality of a map
  • Increased detection distance for nearby enemies in small map spawn selection
  • Decreased volume of footstep sounds from enemy players

The audio team has implemented significant footstep volume reductions across all movement types (walk, sprint, and tactical sprint). This change directly addresses community feedback about audio dominance in gameplay while encouraging more diverse perk selection in the Boots category.

Spawn logic improvements provide more consistent and predictable respawn behavior, particularly on smaller maps where spawn trapping has been problematic. The enhanced enemy detection during spawn selection should reduce instances of immediately dying after respawning.

Optimization Tip: With reduced footstep audio, consider experimenting with different Boots perks beyond Covert Sneakers. The audio changes level the playing field, making alternative options like Tactical Pads or Running Sneakers more viable depending on your playstyle and game mode preferences.

Zombies Mode Updates

Zombies mode receives substantial quality of life improvements and bug fixes in Season 4, particularly for the Dark Aether content. These changes address progression blockers and exploit issues that have affected the player experience since previous updates.

  • Fixed a client crash issue when players attacked All For One’s fort and attempted to engage AFO in his room
  • Fixed a bug preventing the Mimic Operators from being equipped
  • The ‘Longbow’ sniper rifle’s ‘Extinction’ blueprint is no longer missing all the attachments
  • Fixed an issue where players would see the default loading screen instead of the selected loading screen while infilling
  • Unlocked items should no longer appear to be locked in the Gear menu
  • The HUD overlay from the golden Sergeants Beret no longer flickers on and off when near a Merc Camp UAV Scrambler
  • Fixed an issue where player gamertags in the ‘Squad Missions’ tab of the Tac Map were difficult to read due to the font being compacted
  • Addressed an issue that prevented the MORS Photonic Charge Barrel from applying the correct damage values when fully charged
  • Deploying the ‘Juggernaut’ Killstreak no longer incorrectly deploys the ‘Juggernaut Recon’ killstreak from Multiplayer
  • Dying while using Juggernaut Killstreak no longer causes loss of all weapons
  • Fixed an issue where shooting a WunderWaffe Wonder Weapon near the Sergeants Beret Friendly Merc would cause the Merc to be affected by the weapon’s AOE shocking feature
  • Fixed an object collision issue that would occur when being grabbed by Mimic
  • Loot in the bookstore location named Feroze and Sons is now accessible
  • Dark Aether Rift
    • Aether Storm will no longer spawn on top of the tornado at the Rift Gate
    • Fixed several instances of Zombies not pathing as intended on Rift Run
    • Fixed several out-of-map exploits and glitches that resulted in players falling through the map
  • Dark Aether
    • In the newest Act 4 story mission, players are now able to reach the Pack-A-Punch location by foot
    • Fixed an issue where the vote prompt would block users from starting the Dark Aether Rift after a teammate left the squad
    • Eliminated several environmental exploits
  • Fixed an issue where the third punching bag could not be activated, blocking progress in the ‘Tattered MMA Gloves’ attunement challenge

The Zombies updates focus heavily on fixing progression blockers that prevented players from completing missions and accessing content. The improved pathing for zombies and fixed environmental exploits create a more consistent and fair gameplay experience, particularly in the challenging Dark Aether zones.

Pro Tip: With the various Zombies fixes implemented, now is an excellent time to revisit previously problematic missions or challenges. The resolved issues with mission progression and equipment functionality make completing Zombies content more reliable and less frustrating.

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