More than half of Valorant agents nerfed in patch 7.04

TL;DR

  • 11 agents received significant nerfs focusing on ultimate costs and ability efficiency
  • Multiple initiators lost utility health and information gathering capabilities
  • Jett’s mobility significantly reduced with shorter dash windows and fewer charges
  • New meta requires more deliberate ability usage and strategic planning
  • Advanced players must adapt timing and positioning for optimal performance

Valorant agent Jett

Riot Games has implemented sweeping balance changes in Valorant patch 7.04, fundamentally altering how nearly half the agent roster operates in competitive matches. These adjustments represent a deliberate shift toward rewarding precise ability usage and strategic foresight over spammy utility deployment.

The latest update targets 11 different agents with carefully calibrated nerfs that impact ultimate economy, ability timing, and utility effectiveness. While developers describe the modifications as subtle, experienced Breach and Jett players will immediately notice the increased skill requirements for optimal performance.

“Our goal with these systematic adjustments is to enhance gameplay clarity while creating more opportunities for individual skill expression,” explained June Cuervo, lead agent designer at Riot Games. “Players must now approach ability usage with greater intentionality and strategic planning.”

Breach nerfed in Valorant patch 7.04

Patch 7.04 introduces significant changes to Jett, Breach, Brimstone, Killjoy, and several other key agents. Below is our comprehensive breakdown of all agent adjustments and their competitive implications:

Breach

Aftershock (C):

  • Ticks reduced from 3 to 2
  • Damage increased from 60 per tick to 80

Rolling Thunder (X): Ultimate points increased 8>>>9

Fade

Prowler (C): Weapon re-equip time now experiences a slight delay after ability activation, requiring more careful engagement timing.

Sova

Recon Bolt (E): Total scan instances decreased from 3>>>2, significantly reducing information gathering potential per deployment.

Skye

Guiding Light (E): Maximum casting duration shortened from 2.5s>>>2s, demanding faster decision-making for optimal flash placement.

Trailblazer (Q): Health pool reduced 100>>>80, making the scout more vulnerable to enemy fire during information gathering.

Seekers (X):

  • Ultimate Points increased 7 >>>8
  • Seeker Health decreased 150>>>120

Brimstone

Orbital Strike (X): Ultimate cost elevated from 7>>>8 points, requiring more round investment for ultimate availability.

Omen

Paranoia (Q): Ability activation no longer imparts movement velocity, eliminating previous movement techniques during blind deployment.

Viper

Viper’s Pit (X): Ultimate point requirement increased 8>>>9, significantly delaying her area denial ultimate in matches.

Astra

Gravity Well (C):

  • Startup time increased .6>>>1.25
  • Gravity time duration decreased 2.75>>>2.0

Nova Pulse (Q): Activation time decreased from 1.25>>>1.0

Cosmic Divide (X): Audio propagation now experiences complete blockage through the wall instead of muffled transmission.

Killjoy

Lockdown (X): Ultimate point cost raised from 8>>>9, delaying her powerful site lockdown capability.

Gekko

Mosh Pit (C): The affected zone now inflicts 10 damage per second before detonating, creating layered area denial effects.

Wingman (Q): Health points reduced 100>>>80, increasing vulnerability to quick elimination.

Thrash (X): Explosion visual effects received significant clarity improvements for better readability of affected areas.

Jett

Tailwind (E):

  • Dash window decreased 12s>>>7.5s
  • Activation windup increased 0.75s>>>1s

Cloudburst (C): Smoke duration shortened from 4.5s>>>2.5s, drastically reducing her defensive and entry potential.

Updraft (Q): Available charges reduced 2>>>1, limiting vertical mobility options during engagements.

Blade Storm (X): Ultimate point requirement elevated 7>>>8, delaying her powerful offensive ultimate availability.

The collective impact of these nerfs creates a more deliberate gameplay meta where ability usage requires greater strategic consideration. Players can no longer rely on spammy utility deployment and must instead focus on precision timing and strategic foresight.

Key Strategic Shifts:

  • Ultimate Economy Management: With multiple ultimates costing more points, teams must coordinate ultimate usage across rounds more carefully.
  • Information Gathering Limitations: Reduced scans from Sova’s Recon Bolt and Skye’s Seekers health mean initiators must position their utility more thoughtfully to avoid quick destruction.
  • Ability Timing Precision: Shorter durations and longer activation times demand more precise execution and prediction of enemy movements.
  • Resource Allocation: Higher ultimate costs require more round investment, forcing teams to make difficult choices about saving for ultimates versus purchasing weapons.

For players looking to master the new meta, understanding these class-specific strategies becomes crucial for competitive success. The changes particularly impact how initiators and duelists coordinate during site executions.

Advanced players should focus on developing new ability combinations and timing patterns that maximize efficiency despite the nerfs. This patch fundamentally rewards players who can adapt their strategic approaches to match the new economic constraints.

Action Checklist

  • Practice new Breach Aftershock timing for optimal area denial with reduced ticks
  • Adjust Sova Recon Bolt placements to maximize value from reduced scans
  • Master Jett’s shortened dash windows through custom game practice
  • Develop new ultimate economy strategies accounting for increased point costs
  • Experiment with Astra’s adjusted ability timings in controlled scenarios

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