TL;DR
- Project A features round-based ability purchasing similar to Counter-Strike’s economy system
- Sage’s kit combines defensive, support, and resurrection abilities with strategic limitations
- Early alpha testers praise the game’s tactical depth and competitive potential
- The ability system requires strategic resource management between rounds
- Riot aims to challenge established tactical shooters with innovative mechanics

Recent unauthorized disclosures have surfaced showcasing visual assets from Riot Games’ inaugural first-person shooter initiative, codenamed Project A. These materials provide the first substantial glimpse into the studio’s venture beyond the MOBA genre.
During February’s initial development phase, Riot conducted exclusive testing sessions at their European headquarters in Dublin. Selected participants experienced pre-release gameplay builds, with preliminary assessments indicating favorable reception. Professional esports analyst Henry “HenryG” Greer, formerly of Counter-Strike prominence, publicly endorsed Project A as the most compelling tactical shooter since CS:GO’s debut. Greer additionally suggested forthcoming official revelations scheduled for early March.
Immediately preceding anticipated formal announcements, numerous purported in-game screenshots circulated across gaming communities. The initial leaked visual depicts Sage, identified as one of the operative agents within the game’s roster.
Sage commands four distinct tactical orbs, each delivering unique battlefield effects:
- Barrier Orb: Deploys an impenetrable defensive structure
- Slow Orb: Upon impact, generates an area-of-effect field that impedes enemy mobility and restricts vertical movement
- Healing Orb: Provides restorative capabilities for allied units or self-preservation
- Resurrection: Sage’s ultimate capacity revives deceased teammates with complete health restoration
Observers quickly identified parallels with hero-based shooter archetypes, particularly drawing comparisons to Overwatch’s character design philosophy. Analyzing her complete skillset reveals compositional elements reminiscent of Mei’s area control, Mercy’s healing specialization, and Moira’s versatile support capabilities. The crucial distinction lies in Sage’s limited access to these tactical tools—abilities remain unavailable through continuous cooldowns.
Within Project A’s framework, participants acquire operative capabilities preceding each engagement round utilizing an integrated economic structure, mirroring Counter-Strike’s financial systems. However, the implementation diverges significantly through its round-specific allocation mechanics.
Secondary leaked imagery purportedly displays the armament interface within Project A. Operatives expend accumulated resources across diverse weapon categories, protective gear, and specialized abilities. This economic approach introduces strategic depth absent from ability-cooldown systems, requiring players to make calculated investments in their loadouts. Strategic foresight becomes paramount—misallocating resources in early rounds can create snowball disadvantages, while prudent economic management enables powerful late-game compositions. This system rewards tactical planning over reflexive ability usage, potentially reshaping competitive shooter meta-strategies.
Project A currently ranks among the gaming sector’s most eagerly awaited titles. For players seeking comprehensive tactical guidance, our Complete Guide provides foundational strategies applicable across modern shooters.
Riot initially unveiled the project during their decade celebration event in 2019. While initial details remained sparse, the developer’s explicit ambition to contest Counter-Strike’s dominance within precision tactical shooters generated considerable intrigue. Many industry watchers anticipate Riot’s Project A versus Valve’s Counter-Strike evolving into a rivalry echoing the studios’ MOBA competition between League of Legends and Dota 2. This emerging competition could benefit from understanding core Class Guide principles for team composition optimization.
Project A’s commercial availability timeline remains undisclosed.
Action Checklist
- Study Counter-Strike economic principles for ability purchasing strategies
- Analyze Sage’s ability combinations for optimal round planning
- Review tactical shooter fundamentals in our comprehensive Weapons Unlock guide
- Practice resource allocation strategies for balanced ability investments
No reproduction without permission:Game Guides Online » Project A leaked images reveal first first character, abilities Leaked Project A gameplay reveals tactical shooter with unique ability economy system and character mechanics
