Riot Games FPS Project A looks like a Counter-Strike competitor

TL;DR

  • Project A merges CSGO’s precise gunplay with hero shooter abilities for unique tactical depth
  • Riot addresses competitive pain points including server tick rates and peeker’s advantage
  • The game exists in a new universe separate from League of Legends lore
  • No release date, pricing, or platform details available yet
  • Development team focusing on long-term quality over rushed launch

Riot Games has established market leadership in the MOBA arena through League of Legends, consistently competing with Valve’s Dota 2 for genre supremacy. Now the developer is strategically expanding its portfolio to challenge another cornerstone of Valve’s gaming empire.

During the landmark League of Legends 10th Anniversary celebration broadcast, Riot unveiled multiple new gaming initiatives including mobile adaptations of Teamfight Tactics and an upcoming fighting game. The most strategically significant announcement was a completely new tactical FPS designed to compete directly with Counter-Strike: Global Offensive.

In a presentation that delivered pointed critiques toward established industry publishers, Riot Games Executive Producer Anna Donlon introduced Project A to the gaming community.

What is Riot Games’ Project A?

Donlon characterized Project A as a “character-driven tactical shooter” emphasizing competitive integrity and weapon accuracy. The fundamental gameplay structure mirrors CSGO’s tactical approach, featuring objective-based combat around strategic locations resembling traditional bomb sites.

The primary distinction between Project A and established tactical shooters lies in its integration of hero-based mechanics reminiscent of titles like Overwatch and Team Fortress 2. Gameplay demonstrations showcased diverse tactical options including teammate revival capabilities, defensive barrier placement, and vertical mobility for offensive positioning.

While numerous titles showcased during the anniversary event represented League of Legends extensions, Project A establishes an entirely separate fictional universe. The game occurs in a near-future Earth setting with original character designs completely independent from LoL’s champion roster.

Following the initial gameplay overview, Donlon delivered targeted commentary addressing Project A’s anticipated competitors. Through carefully veiled references to CSGO, Rainbow Six Siege, and Apex Legends, she emphasized “addressing core competitive issues,” specifically highlighting solutions for bullet registration problems caused by inadequate server refresh rates and mitigation of peeker’s advantage scenarios.

This technical focus demonstrates Riot’s commitment to competitive integrity, though enthusiasts should maintain realistic expectations regarding release timing. Project A remains in active development with considerable work remaining before public availability.

Project A price, release date, and details remain a mystery

The revealed features generate substantial excitement, though players should avoid premature game uninstallations. Project A’s development timeline suggests significant distance from public release readiness.

Critical business details including launch timing, monetization strategy, and supported platforms remain undisclosed. The project currently operates under its development codename without official branding.

Donlon confirmed the Project A development team is entering an intensive production phase, indicating the next substantial updates will emerge during 2020.

Action Checklist

  • Research tactical shooter fundamentals and positioning strategies
  • Analyze hero shooter mechanics from games like Overwatch for ability management
  • Study competitive FPS technical concepts like server tick rates
  • Follow Riot Games official channels for 2020 updates

No reproduction without permission:Game Guides Online » Riot Games FPS Project A looks like a Counter-Strike competitor Riot Games' ambitious tactical shooter Project A combines CSGO precision with hero abilities in competitive gameplay