Smite & Paladins dev Hi-Rez hit with more layoffs – but it may not be bad news

Hi-Rez prioritizes Smite 2 survival with strategic senior leadership cuts amid studio restructuring

Strategic Restructuring: Senior Leadership Cuts

Hi-Rez Studios, developer of popular titles Smite and Paladins, has implemented another significant workforce reduction targeting primarily senior leadership positions. This strategic move aims to preserve development resources for their flagship project Smite 2 while restructuring the company’s organizational hierarchy.

The studio has undergone multiple restructuring phases as it transitions toward a leaner operational model, placing several legacy multiplayer titles into maintenance mode while concentrating development efforts. This latest workforce adjustment represents a continuation of that strategic pivot toward sustainable game development practices.

Unlike typical gaming industry layoffs that primarily impact development teams, Hi-Rez adopted an unconventional approach by targeting executive and senior management roles. This decision preserves the core development team working on Smite 2, currently the only actively developed title within Hi-Rez’s portfolio of gaming properties.

Confirmed departures include former CEO Stew Chisam, Executive Producer Travis Brown, and senior staff member known professionally as Radar. Alex Cantatore (known as Killgoon), now leading the Smite 2 development team at Titan Forge, verified these personnel changes and provided context for the strategic decisions.

While workforce reductions typically signal organizational distress, the gaming community has responded positively to these specific leadership changes. Many long-time players believe this restructuring addresses fundamental issues that had hampered the studio’s development direction and game balancing decisions.

The news initially surfaced through social media channels when a former Hi-Rez developer disclosed the executive departures. This prompted Cantatore to publicly address the situation and clarify the strategic reasoning behind these organizational changes.

“The board determined that our organizational structure contained disproportionate senior management relative to our current operational scale,” Cantatore explained regarding the executive departures.

“These changes do not impact our fundamental development mission or the team directly working on SMITE 2. We remain committed to enhancing core gameplay systems and improving new player onboarding experiences, while maintaining our current deity release schedule of one new god every two weeks.”

Cantatore further explained his decision to avoid formal public announcements, preferring to allow affected executives control over their departure narratives. Despite the leadership transition, he expressed continued confidence in Smite 2’s development trajectory and his commitment to remaining with the studio.

Community Response and Fan Sentiment

Developers making shroud’s AAA survival game facing studio-wide layoffs

Dispatch devs comment on fate of Season 2 as Aaron Paul hopes for more

GTA 6 devs “fear” further delays & losing jobs amid protests at Rockstar over firings

Cantatore remains optimistic about development velocity, stating: “Our current development pace should continue uninterrupted. I maintain strong belief in SMITE 2’s potential. While I cannot share specific metrics, we’re consistently improving and believe significant growth opportunities remain.

We’ve reached a crucial milestone where core gameplay systems have achieved stability, allowing us to shift focus toward expansion features and player acquisition strategies necessary for sustainable growth.”

Former CEO Stew Chisam published his perspective on LinkedIn, acknowledging the challenges faced by both Hi-Rez and the broader gaming industry in recent years.

“The past several years presented significant difficulties for Hi-Rez and our industry peers. While not all initiatives achieved our intended outcomes, I believe we’ve established a distinctive industry presence—carving a niche as mid-sized cross-platform games-as-service innovators, consistently competing against industry giants. The remaining team possesses exceptional talent and I’m confident they’ll achieve future success.”

Travis Brown, who served as the visionary lead during Smite 2’s initial announcement phase, concluded nearly two decades with Hi-Rez through this restructuring. His extensive institutional knowledge and creative direction had significantly shaped the studio’s development philosophy.

Despite losing veteran talent, community sentiment on platforms like Reddit reflects overwhelming approval. Many players attributed previous game balance issues and development missteps to outgoing leadership, welcoming the organizational shake-up.

One enthusiastic community member exclaimed: “NO MORE STEW HOLY SH*T LETS F**KING GOOOOOOOOOOOOOOOOOOOOOOO,” capturing the sentiment of players who had grown frustrated with previous development decisions.

Another player committed: “Not even kidding if stew is gone (and I mean really gone) im turning smite 2 back on and slamming qs just to pump the numbers,” indicating potential returning players who had previously abandoned the game due to leadership concerns.

Studio Transition and Future Outlook

This represents neither the first nor likely the last workforce adjustment for Hi-Rez, following earlier 2025 decisions to conclude active development on both Smite and Paladins. Previous restructuring rounds affected core development staff, but this latest initiative demonstrates a strategic shift toward executive-level optimization.

The studio appears committed to transforming its operational model from simultaneous multi-title development to concentrated single-game focus. This pivot reflects industry trends toward specialized studio structures that excel within specific game genres rather than maintaining diverse portfolios.

While Smite 2 doesn’t currently dominate Steam charts, it maintains respectable engagement with approximately 6,000 peak concurrent players daily. This metric becomes more significant considering the franchise’s historical strength on console platforms, suggesting substantial untapped potential for cross-platform growth.

The restructuring strategy raises important considerations for game development studios navigating industry transitions. Companies facing similar challenges might evaluate:

  • Strategic prioritization of development resources toward flagship titles
  • Organizational structure optimization relative to studio size
  • Community sentiment management during transitional periods
  • Balancing veteran institutional knowledge with fresh perspectives

For players concerned about game stability during leadership transitions, monitoring development transparency and update consistency provides the clearest indicators of project health. Regular communication from the development team and maintained content release schedules typically signal stable transitions.

Common mistakes during studio restructurings include abrupt directional changes that alienate existing player bases, communication breakdowns that fuel speculation, and resource overallocation that strains remaining teams. Hi-Rez appears mindful of these pitfalls based on their measured approach to these executive transitions.

Advanced players monitoring the situation should track both quantitative metrics (player counts, update frequency) and qualitative indicators (community sentiment, developer communications) to assess the restructuring’s long-term impact on game quality and development direction.

No reproduction without permission:Game Guides Online » Smite & Paladins dev Hi-Rez hit with more layoffs – but it may not be bad news Hi-Rez prioritizes Smite 2 survival with strategic senior leadership cuts amid studio restructuring