The wildest and most impressive stats from the 2019 LCS

TL;DR

  • LCS ranked as third most popular major sports league among 18-34 demographic with 124,000 average minute audience
  • 2019 Spring Finals generated 2.4 million hours watched with 609,000 peak concurrent viewers
  • Summer Finals delivered $5.44 million economic impact to Detroit host city
  • Sponsorship program expanded with 11 new partners and 91% retention rate
  • Aatrox dominated picks while Irelia faced overwhelming ban priority

The League of Legends Championship Series marked 2019 as a transformative period by revealing comprehensive data covering sponsorship growth, audience metrics, and competitive gameplay patterns that defined the season’s success.

“As we prepare for our most competitive season ahead, we intentionally paused to recognize both major achievements and subtle victories that characterized our annual journey,” official LCS communications emphasized in their year-end assessment.

Based on official metrics, the LCS secured position as America’s third most-watched professional sports league within its core 18-34 demographic. This remarkable positioning stems from their live average minute audience measurement, recording 124,000 viewers consistently in this key age group.

The Spring Finals championship reached extraordinary viewership levels, achieving 609,000 simultaneous viewers at its climax while maintaining 433,000 average viewers across the entire broadcast. This translated to an astonishing 2.4 million hours of content consumption for that single tournament. Although comprehensive statistics for the complete 2019 LCS schedule weren’t fully detailed, organizers confirmed 53,000 live attendees across all seasonal events.

Detroit’s hosting of the Summer Finals created significant economic benefits for the city. Through strategic partnership with the host municipality, the LCS reportedly injected $5.44 million into Detroit’s regional economy, demonstrating esports’ growing municipal impact.

The biggest LCS sponsors from 2019

According to annual performance reports, the LCS attracted 11 new corporate partners during 2019 while achieving an exceptional 91% sponsor renewal rate from previous supporters.

“Brand engagement with our competitive ecosystem reached unprecedented levels through innovative and entertaining collaborations,” LCS representatives noted.

The league highlighted several groundbreaking partnerships, including Rocket Mortgage’s pioneering role as inaugural presenting sponsor for LCS Finals, Honda’s sponsorship of the MVP recognition program, and Alienware’s creation of customized championship hardware for the 2v2 tournament at Rift Rivals: NA versus EU.

For teams and organizations looking to maximize their competitive advantage, understanding sponsorship dynamics can be as crucial as mastering game mechanics. Much like selecting the right equipment in our BF6 Weapons Unlock guide, choosing strategic partnerships requires careful analysis of alignment and audience reach.

Champion statistics from LCS 2019

Naturally, the LCS’s widespread appeal and commercial success fundamentally depend on League of Legends gameplay excellence and professional competitor performances. The season review included compelling in-game metrics that illuminate the competitive landscape and strategic priorities that shaped professional play throughout the year.

Across the complete competitive calendar, teams eliminated 1,118 dragons alongside 365 Barons. The battlefield witnessed 63 Elder Dragon takedowns with 15 dramatic Baron steals changing game outcomes.

Aatrox emerged as the most frequently selected champion, chosen 101 times by professional competitors. Irelia faced even more extensive exclusion through 131 bans, significantly exceeding Aatrox’s selection frequency. This ban priority resulted from her exceptional map flexibility, enabling dominance in both top and middle lanes. Irelia’s late-game scaling potential made her particularly formidable to confront. Her ability to synergize effectively with nearly any team composition prompted most squads to simply remove her from consideration entirely.

With Irelia consistently banned, Ezreal ascended to become the most successful champion in LCS competition. He secured an impressive 55 victories throughout the season, demonstrating his consistent impact when top priority picks were unavailable.

Additional compelling metrics tracked professional players’ mechanical inputs. During his tenure with Clutch Gaming, Heo “Huni” Seung-hoon activated his Q ability 12,602 times and E ability 10,492 times. Team SoloMid’s Søren “Bjergsen” Bjerg triggered his ultimate ability a remarkable 12,609 times throughout the season, representing extensive ultimate ability usage.

“We take tremendous pride in every accomplishment the LCS realized this year – none of which would have been possible without our community comprising fans, teams, players, coaches, managers and numerous additional contributors,” the season summary concluded.

Mastering champion selection requires the same strategic thinking needed for optimal Class Guide selection in tactical shooters. Understanding when to prioritize comfort picks versus meta champions can determine match outcomes, much like proper class selection in our comprehensive Complete Guide to battlefield dominance.

Action Checklist

  • Analyze viewership patterns to understand peak engagement periods and demographic preferences
  • Study sponsorship activation models to identify effective brand integration strategies
  • Review champion ban/selection patterns to identify meta trends and counter-strategies

No reproduction without permission:Game Guides Online » The wildest and most impressive stats from the 2019 LCS Discover the business success and competitive meta behind LCS 2019's record-breaking esports season