TL;DR
- Use single position near crane ladder to execute all three grenades without moving
- Smoke blocks boost/headshot angles first, forcing defenders to reposition disadvantageously
- Molotov clears short area, limiting CT aggression options and creating predictable responses
- Deep flashbang bypasses beam obstruction, blinding AWPers and ramp defenders effectively
- One player handles all three grenades while teammates focus on entry and site control
Vertigo’s A bombsite stands as one of Counter-Strike: Global Offensive’s most demanding tactical challenges, requiring precise coordination and strategic execution. Despite recent map adjustments by Valve that slightly improved defensive capabilities, the A site remains particularly difficult to assault successfully.
The map’s dual-entry design creates inherent coordination problems for attacking teams. One squad must secure sandbags and advance up the ramp while simultaneously another group clears the short area. Failure in either sector typically results in catastrophic consequences for the Terrorist side, with crossfires and defensive setups overwhelming uncoordinated pushes.
What makes A site especially problematic for casual players is the timing synchronization required between both entry points. Unlike single-entrance bombsites where teams can stack numbers, Vertigo’s A requires perfect split-second timing to prevent defenders from rotating between positions.
Fortunately, attackers can utilize a strategic location on Vertigo that enables throwing all three essential grenades from one stationary position. This spot allows a single player to deploy a smoke grenade that blocks the notorious headshot angle, a molotov that assists short control, and a flashbang that blinds connector and catwalk defenders.

The positioning requires minimal precision, making it accessible for players at all skill levels. Simply align with the central ladder running through A site’s crane structure, and you’re positioned correctly for all three throws.
Spending just 5-10 minutes in a private server practicing this setup will help players understand the generous margin for error. Both the initial positioning and subsequent grenade trajectories offer considerable forgiveness, unlike many Vertigo lineups that demand pixel-perfect accuracy.
Advanced players should note that this position also provides cover from common defensive positions, allowing safe execution even under moderate pressure from defenders.
Begin your execute with the smoke grenade, which represents the most precise component of this combination. The targeting involves placing your crosshair directly on the tip of a clearly visible corner, requiring minimal adjustment once mastered.

This smoke effectively eliminates both the boost spot and headshot angles that typically give defenders significant advantages. The tactical impact forces CT players to either abandon their positions entirely or wait out the smoke duration, both scenarios favoring the attacking team.
While this isn’t the fastest deploying smoke on Vertigo’s A site, it offers reliable coverage with a single major bounce before activation. The deployment timing averages 2-3 seconds, making it crucial to throw this grenade first in your sequence.

Common mistakes include throwing the smoke too late in the execute, allowing defenders to maintain angle control during the initial push. Always deploy this smoke before your teammates begin their advance to maximize its disruptive effect.
Immediately following your smoke deployment, transition to the molotov without changing your position. The throw involves aiming just above where the metallic wall intersects with the crane’s concrete foundation, creating a bounce that lands the fire perfectly across the short area.

This incendiary forces CT players holding short into predictable reactions: either retreat toward approaching attackers or fall back onto the bombsite proper.
The molotov’s trajectory is remarkably straightforward. Ensure you maintain adequate distance from the impact point to prevent the flames from bouncing back toward your position. Dedicating 10-15 practice throws will build muscle memory for consistent execution during matches.

Terrorists advancing through catwalk must prepare for both potential CT responses. The molotov’s primary value lies in restricting the defensive player’s aggression options while providing your team positional intelligence about their movements.
The final component involves a strategically deep flashbang deployment designed to bypass Vertigo’s architectural defenses. The map designers intelligently placed an overhead beam across A site that blocks most conventional flashes thrown from the ramp area.

Standard flashbangs typically detonate behind this beam, rendering them ineffective against AWPers positioned in the nest area.
This specific flashbang technique explodes just beneath the obstructive beam. The detonation positioning ensures that anyone with visual contact toward the ramp receives full blindness, with the only avoidance method being complete physical concealment from the flash’s line of sight.
Execute the sequence: smoke first, followed by molotov, then precisely aim at the beam’s center point and deploy the flashbang with a standard left-click throw.


Advanced execution tip: time your flashbang to coincide with your teammates reaching the ramp’s crest, maximizing disorientation as they make their final push onto site.
A single player can efficiently handle all three grenades in this combination, freeing teammates to deploy additional utility. These supplementary smokes might block connector sightlines, obscure site boxes, or seal the nest entrance, creating comprehensive site isolation.
While this grenade trio won’t guarantee automatic site capture, it represents the most straightforward support set to memorize across Vertigo’s entire layout. The combination’s simplicity, effectiveness, and forgiving nature make it ideal for players seeking to improve their team support capabilities.
For optimal results, practice the entire sequence against bot defenders to build execution speed. Advanced teams can incorporate this as their standard A execute, with the grenade player calling the timing while entry fraggers focus on clearing designated areas.
Counter-strategy adaptation: experienced defenders may anticipate this execute after several rounds. Mix up your timing or have a second player fake B site presence to keep CTs guessing about your actual intentions.
Action Checklist
- Practice ladder alignment in private server for 5 minutes to master positioning
- Master smoke crosshair placement on corner tip with 10 practice throws
- Coordinate molotov timing with team’s catwalk advance
- Practice flashbang beam-center aiming until consistent
- Execute full sequence in match with callouts for team synchronization
No reproduction without permission:Game Guides Online » This Vertigo grenade combo makes taking A so much easier Master Vertigo's A site with this simple three-grenade combo that blocks angles and creates tactical advantages
