Tips and tricks for CSGO’s Week 6 Challenge, Guardian Missions

TL;DR

  • Complete XM1014 kills early in Bank mission before heavy enemies spawn
  • Use Negev to control movement and eliminate assault suit enemies effectively
  • Master weapon pickup timing on Vertigo to overcome initial knife-only limitation
  • Optimize weapon choices for maximum kill rewards in $100,000 challenge
  • Implement crossfire positioning and ladder awareness for mission success

Counter-Strike: Global Offensive’s Shattered Web operation reaches its sixth week milestone, bringing players past the one-third completion mark with fresh tactical challenges.

While Valve hasn’t introduced revolutionary features comparable to selectable player skins, this week delivers two engaging Guardian missions that significantly improve upon the previous week’s offerings.

Week six presents a diverse challenge lineup including Dust 2 deathmatch combat, weaponless Vertigo defense, and heavily armored Bank encounters. The cooperative Guardian missions provide substantial entertainment value, while three additional challenges offer relatively straightforward star acquisition for dedicated players.

The Bank-based “Pocket Change” mission demands tactical precision with fifteen XM1014 shotgun eliminations. Mission failure triggers include both defender casualties or successful bomb plant by attackers, with escalating difficulty across successive waves.

Initial enemy waves feature standard combatants, but beginning with wave three, heavily armored assault suit enemies join the fray. The Negev light machinegun proves exceptionally effective against these specialized units, leveraging its sustained fire capability to restrict movement while delivering substantial damage output.

Strategic positioning becomes critical in later rounds. Deploy one teammate on the roof while the other secures the vault area to establish devastating crossfire angles. Roof defenders must maintain ladder awareness, as both standard enemies and heavy units will utilize these vertical access points.

Ladder positions present both opportunity and risk – they enable easy XM1014 eliminations but can also result in mission reset if multiple enemies ascend simultaneously during critical kill count moments.

Advanced players should prioritize XM1014 eliminations during early waves when enemy density remains manageable. The shotgun’s close-quarters effectiveness diminishes against later wave numbers, making early completion essential for mission success.

Vertigo’s “Rising Capital” scenario places defenders on A site with a significant limitation – complete absence of purchasing capability.

Players begin armed solely with combat knives, creating initial panic when viewing the 0/25 kill counter. However, this restriction applies only to the initial engagement, as weapon acquisition from eliminated enemies becomes the primary progression method.

Victory conditions mirror “Pocket Change” – achieve 25 total eliminations while preventing attacker elimination or bomb plant.

First wave opponents spawn equipped with P250 pistols while human players remain knifeless. Initial bot behavior patterns demonstrate predictable movement, often presenting themselves directly before players without tactical consideration.

Mission difficulty escalates dramatically in higher waves, particularly if players separate or allow bomb placement. The planting timer operates at reduced duration compared to standard gameplay, with mission restart upon successful plant and no defusal opportunity.

Enemy forces approach through multiple avenues including mid, heaven, ramp, and back ramp flanking routes. AI behavior demonstrates unpredictability, alternating between rapid execution and deliberate flanking maneuvers through CT spawn routes.

Fortunately, “Rising Capital” excludes heavy armored enemies. Instead, players encounter progressively accurate bots eventually wielding AWPs, AK-47s, and SG553 rifles. Successful weapon retrieval from defeated opponents virtually guarantees mission completion.

Individual challenges encompass deathmatch engagements, multiple Casual mode matches, and two eliminations within CSGO’s Danger Zone battle royale mode.

  • Talk is Cheap

While some players criticize these challenges for lacking cooperative mission depth, each encounter against human opponents provides valuable skill development opportunities.

For optimal “Talk is Cheap” performance, avoid Desert Eagle purchases in favor of the P250 pistol. This economical alternative delivers comparable stopping power at merely $300 versus the Deagle’s $700 cost.

The $400 savings enables acquisition of tactical equipment like flashbangs, smoke grenades, or defusal kits. This financial efficiency can determine round outcomes through strategic utility deployment.

Default starter pistols prove largely ineffective in deathmatch scenarios where opponents spawn with full armor protection. Seasoned players frequently gravitate toward Desert Eagle usage, but this represents a viable option only for those understanding proper purchase timing and economic management.

  • Penny Pincher

The “Penny Pincher” challenge demands two eliminations across Danger Zone maps without monetary expenditure. This restriction prohibits weapon tablet purchases and includes currency deductions from unlocking doors.

“Penny Pincher” requires executing two eliminations on Black Site, Sirroco, or Jungle maps while maintaining initial currency amount. Current timing proves advantageous as some opponents conserve funds for Scout sniper rifle acquisitions.

  • Early Investor

“Early Investor” presents straightforward requirements – secure two pistol round victories within competitive matchmaking. Standard ranked gameplay strategies apply, with team coordination ensuring consistent completion.

  • Long Term Profits

“Long Term Profits” stands as Week 6’s most tedious challenge. CSGO’s Casual mode lobbies frequently prove frustrating, though strategic approaches exist.

Round conclusion rewards through victory/loss mechanics contribute toward the $100,000 target. Consequently, participating in one daily casual match typically accumulates sufficient funds by week’s end.

Weapon-specific kill bonuses also apply, making shotgun and SMG usage more efficient than rifles for this specific objective.

For Guardian mission veterans, neither Bank nor Vertigo present significant obstacles, though these scenarios remain enjoyable across all skill tiers.

The $100,000 accumulation incorporates weapon-specific elimination rewards, positioning shotguns and submachine guns as superior choices versus rifles. Attempting this challenge with AWP usage represents inefficient approach due to the sniper rifle’s minimal $100 kill bonus.

Players should remember the “cl_mute_all_but_friends_and_party 1” console command availability for managing communication channels.

Week five marked the initial opportunity for Shattered Web collectible coin upgrades, making current week essential for progression maintenance.

Critical error prevention includes maintaining distance from ladder clusters during critical kill counts and coordinating weapon retrieval timing on Vertigo to minimize vulnerability windows.

Action Checklist

  • Complete XM1014 eliminations during Bank mission’s first two waves before heavy enemies appear
  • Utilize Negev for assault suit enemy control and elimination
  • Execute Vertigo weapon retrieval within first two waves to establish weapon advantage
  • Prioritize shotgun/SMG usage for Long Term Profits kill reward optimization
  • Complete deathmatch and Danger Zone challenges in focused sessions
  • Implement crossfire positioning on Bank with roof/vault coordination

No reproduction without permission:Game Guides Online » Tips and tricks for CSGO’s Week 6 Challenge, Guardian Missions Master CSGO's Week 6 Guardian missions with expert strategies for Bank and Vertigo challenges