TL;DR
- Yoru’s teleport bug creates fake audio cues when placed on map props and corners
- This technique works only on uneven surfaces with environmental objects present
- Strategic deception can manipulate enemy rotations and create tactical advantages
- Upcoming rework will enhance decoy abilities with full agent model replication
- Mastering sound-based mind games separates elite Yoru players from average users

While many Valorant players overlook Yoru’s capabilities, dedicated mains have uncovered sophisticated deception techniques that transform his perceived weaknesses into strategic advantages. This innovative teleport manipulation method provides subtle yet powerful mind-game opportunities that can completely shift round outcomes.
Despite being Valorant’s least-selected agent statistically, Yoru possesses untapped potential that skilled operators can leverage effectively. The teleport anomaly functions through specific environmental interactions rather than random chance, offering predictable tactical applications.
Yoru initially failed to deliver on his dramatic “dimensional infiltrator” marketing portrayal. The Japanese duelist generated significant pre-release excitement but disappointed many players upon launch. However, a core group of specialists continued refining his kit, eventually discovering this consistent bug that enhances his deception toolkit significantly.
Through creative exploitation, Yoru’s most criticized ability—the audible teleport—has evolved into his signature technique. Players historically complained about the teleport’s loud audio signature alerting opponents to his positioning. Since developers haven’t addressed this design element, innovative competitors developed a workaround that turns this limitation into an asset.
How to use Yoru’s teleport to fool enemies

Position Yoru’s Gatecrash ability (the blue teleport anchor) against map geometry featuring protruding elements or boundary irregularities. When the teleport connection point resides in unreachable or out-of-play terrain, the system generates the complete audio sequence without actually transporting Yoru anywhere.
The agent can systematically deceive opponents using this method, misleading them during critical mid-round decision moments. This approach offers versatile applications across both attacking and defensive scenarios, with particular effectiveness during execute and retake situations.
This becomes particularly game-changing against teams that rely heavily on audio cues for their tactical decision-making. Employing this deception, the duelist can redirect enemy attention while creating safe positioning opportunities for teammates. Crucially, this interaction only functions on specific map locations—typically areas containing barrels, complex corner geometry, or elevated structures. The technique fails completely on flat, uninterrupted surfaces where no environmental objects interrupt the teleport tether.
Is Yoru getting a rework?
Yoru’s ability kit is scheduled for comprehensive improvements according to Riot Games developers. His Fakeout decoy will receive significant upgrades, potentially featuring complete agent model replication rather than simple footstep audio. While the development team hasn’t revealed complete specifics, Yoru will likely emerge as a much more formidable duelist option following these changes.
For optimal deception, deploy Gatecrash during enemy reload cycles or when they’re committed to other actions. The fake teleport sound works best when enemies cannot visually confirm the ability’s activation location. Advanced practitioners combine this with other deception elements like fake footsteps or ability sounds for layered mind games.
Avoid these common execution errors: placing teleports too early in rounds when enemies have time to investigate, using the trick repeatedly against experienced opponents who adapt, and attempting the technique on incompatible map surfaces. Each failed attempt wastes both the ability cooldown and potential strategic advantage.
Coordinate fake teleports with teammate pushes—the audio distraction often pulls defenders away from critical angles. On defense, use fake teleports to simulate flank pressure or retake positioning. The psychological impact often outweighs the direct tactical benefit, as opponents second-guess all subsequent audio information.
Action Checklist
- Identify compatible map locations with barrels, corners, or elevated geometry
- Practice Gatecrash placement against boundary objects until consistent
- Coordinate with teammates to capitalize on enemy distraction
- Time deployments during enemy reloads or ability usage for maximum impact
No reproduction without permission:Game Guides Online » Use this new Yoru teleport bug to trick enemies into rotating Master Yoru's teleport deception tactics and upcoming rework to dominate Valorant matches
