TL;DR
- Valorant’s knife has problematic hit detection with static hitboxes and brief active frames
- Developers plan knife improvements but prioritize other weapon balance issues first
- Queue dodging penalties target repeat offenders with small RR deductions that don’t affect MMR
- The system maintains queue dodging as a safety net against toxic teammates
- Riot will monitor and adjust both systems based on player feedback and data

The introduction of Escalation mode in Valorant patch 2.03 not only delivered an entertaining new gameplay experience but also exposed fundamental issues with the game’s melee weapon that had previously flown under the radar. Players quickly discovered that the knife’s performance was inconsistent and unreliable during gameplay.
In a recent Ask Valorant developer blog, weapons specialist Nicholas Smith and modes designer Kyle Leach acknowledged the community’s growing concerns about the weapon’s erratic hit registration. The knife has become something of an inside joke among the player base due to its unpredictable behavior in combat situations.
Currently, the knife serves primarily as a humiliation tool against distracted opponents rather than a viable combat option. While it can technically function as an emergency weapon when agents exhaust their ammunition, most competitive players avoid relying on it entirely due to its inconsistency.
“Our current knife implementation features a fixed hitbox that remains active for an extremely short duration, creating confusion when paired with animation visuals suggesting damage occurs throughout the entire slashing motion,” Smith explained. “We recognize these areas need refinement, but other firearm balancing concerns typically take precedence since the knife isn’t designed to be a core combat element.”
Despite community feedback, knife improvements remain lower on the development priority list. Smith emphasized that “the knife should never emerge as the optimal choice during firefights.” However, the development team does intend to enhance both its reliability and what they term “hit satisfaction” to make it more practical in specific scenarios.
For Escalation mode specifically, the team originally planned to implement enhanced knife mechanics but faced time constraints before the mode’s launch. Their temporary solution involved creating the “BIG KNIFE” variant, which was designed to provide movement speed increases, enhanced jumping capability, and extended attack range.
The developers have committed to conducting a comprehensive review of knife functionality in upcoming development cycles. While they acknowledge the weapon deserves attention, they haven’t finalized specific improvement plans or implementation timelines.
Valorant developers discuss Rank Rating penalty for queue dodging
Beyond knife mechanics, the competitive design team including Jon Walker, Ian Fielding, and Lea Hughes addressed player concerns about Rank Rating penalties associated with queue dodging behavior. Many competitors feel justified in avoiding matches when encountering problematic team compositions or potentially toxic players.
Riot’s developers recognize that Rank Rating deductions can feel excessively punitive, prompting them to clarify their implementation philosophy. The updated penalty system specifically targets players who consistently engage in queue dodging rather than those who occasionally skip matches for legitimate reasons.
“We believe implementing a modest three-point Rank Rating reduction creates sufficient discouragement for habitual dodgers while minimizing impact on players with infrequent dodges,” the development team stated. “These penalties allow quick rating recovery without affecting your underlying Matchmaking Rating (MMR). However, persistent queue dodging will accumulate penalties that deliver the intended deterrent effect.”
The developers acknowledge that queue dodging serves as an important protective measure against unpleasant gaming experiences, including toxic teammates or unbalanced matches. This understanding informs their approach of maintaining high tolerance thresholds for occasional offenders while still addressing systematic abuse.
Riot will closely monitor how these changes perform once implemented in patch 2.05. The team has committed to making adjustments if the system either fails to reduce queue dodging adequately or penalizes well-intentioned players too severely.
“Should our implementation miss the target—whether we inadequately reduce queue dodging or excessively punish legitimate players—we will implement necessary corrections. We’ll maintain transparency about any subsequent modifications,” developers confirmed.
Action Checklist
- Practice knife mechanics in custom games to understand current limitations
- Limit queue dodging to extreme circumstances to avoid RR penalties
- Monitor patch notes for upcoming knife improvements in future updates
- Use reporting systems for toxic players instead of frequent dodging
No reproduction without permission:Game Guides Online » Valorant developers are improving the game’s weak knife Riot Games addresses Valorant's knife mechanics and queue dodging penalties with upcoming improvements
