Valve cooperating with Chinese state controls for push into China

TL;DR

  • Valve implemented Chinese gaming restrictions four months before official mandate announcement
  • Steam China client features real-name registration, time limits, and spending controls
  • The partnership with Perfect World enables official market access while maintaining compliance
  • Technical evidence shows systematic integration of government-mandated controls
  • Current Steam access remains unofficial while Steam China prepares for regulated launch

Many Counter-Strike: Global Offensive and Dota 2 enthusiasts would be astonished to discover the depth of collaboration between their preferred developer and Chinese regulatory authorities to implement stringent gaming controls.

Valve Corporation, the American company behind these iconic titles and the Steam platform, has maintained operational ties with Chinese government entities since mid-2019, pursuing market expansion while accommodating state-mandated restrictions.

Recent Steam client modifications demonstrate not merely regulatory approval but active participation in implementing China’s digital governance framework.

Understanding this relationship requires examining China’s evolving approach to digital platforms. Initially, Chinese authorities implemented comprehensive blocks on Steam Community functionality in 2017, restricting access to marketplace features, discussion forums, and user profiles as part of broader internet governance measures.

In November 2019, Chinese regulatory bodies introduced a comprehensive framework comprising six core provisions targeting youth gaming addiction prevention. Below you’ll find both the original government release imagery and comprehensive translations of the regulatory requirements.

Select the image below to access the complete Chinese regulatory announcement.

  • “Notice on Preventing Minors from Addicting to Online Games (hereinafter referred to as “Notice”)”
  1. Implementation of real-time gaming account authentication requiring valid identification documentation for all users, establishing comprehensive minor usage monitoring.
  2. Daily gaming access prohibition between 10 PM and 8 AM for underage players, with business and legal holidays capped at three hours daily, regular days limited to 1.5 hours maximum.
  3. Regulatory controls on minor purchasing capabilities, prohibiting transactions for users under eight years old and mandating payment processing through the original gaming service provider.
  4. Users aged eight to sixteen face single-transaction maximums of 50 RMB, with monthly cumulative spending not exceeding 200 yuan.
  5. Gamers over sixteen years cannot exceed 100 yuan per transaction, with monthly limits set at 400 yuan maximum.
  6. Enhanced industry oversight mechanisms, implementing age-appropriate notification systems and encouraging parental and educational institutional supervision.

Considering this regulatory backdrop, Valve’s preemptive integration of anti-addiction mechanisms and gameplay duration monitoring provides compelling evidence of voluntary compliance with Chinese governmental requirements.

Valve updates show company knew China gaming limits before public release

The initial technical indicators revealing the software developer’s alignment with Chinese regulatory expectations emerged on June 26, 2019—four months preceding the official gaming restriction announcement the following November. Client updates incorporated explicitly labeled code segments leaving minimal ambiguity regarding their intended purpose and target audience.

  • “SteamChina_Overlay_DurationControl_Init” “Healthy Gaming AdvisorynBoycott harmful games; reject game piracy.nExercise self-protection; avoid deception.nModeration promotes brain health; excess play is harmful to the body.nWell-planned use of your time will lead to a healthy lifestyle.”
  • “SteamChina_Overlay_DurationControl_MessageA” “You’ve been playing for one hour.”
  • “SteamChina_Overlay_DurationControl_MessageB” “You’ve been playing for three hours.nConsider taking a break.”
  • “SteamChina_Overlay_DurationControl_MessageC” “You’ve been playing for over three hours.nYour XP / progress has been reduced by half.”
  • “SteamChina_Overlay_DurationControl_MessageD” “You’ve been playing for over five hours.nYour XP / progress has been reduced to zero.”

The June 26th update additionally incorporated penalty mechanisms and internal tracking systems for Valve’s “Duration Control” framework.

  • “SteamUI_DurationControl_PlaytimeExceeded_Title” “Playtime Exceeded”
  • “SteamUI_DurationControl_PlaytimeExceeded_Body_ThreeHours” “You have accumulated 3 hours of online time. Please take a break of at least 5 hours. Engage in physical activity.”
  • “SteamUI_DurationControl_PlaytimeExceeded_Body_FiveHours” “You have reached your limit of online time for today. Please take a break and try tomorrow after 8AM.”
  • “SteamUI_DurationControl_PlaytimeExceeded_Body_Night” “You can’t play this game between 10PM and 8AM the following day. Please take a break.”

Subsequent modifications to the same file on September 23, 2019 introduced additional warning mechanisms at three-hour intervals preceding complete access suspension at five hours cumulative playtime.

  • “SteamChina_Overlay_DurationControl_ExitSoon_3h” “You have accumulated 3 hours of online time.nPlease take a break of at least 5 hours.nEngage in physical activity.”
  • “SteamChina_Overlay_DurationControl_ExitSoon_5h” “You have reached your limit of online time for today.nPlease take a break and try tomorrow after 8AM.”

A concluding javascript update on October 24, approximately two weeks before the official Chinese regulatory announcement, integrated the initial advisory messaging directly into the Steam platform infrastructure.

  • “SteamChina_DurationControl_Init_1”: “Healthy Gaming Advisory”,
  • “SteamChina_DurationControl_Init_2”: “Boycott harmful games; reject game piracy.”,
  • “SteamChina_DurationControl_Init_3”: “Exercise self-protection; avoid deception.”,
  • “SteamChina_DurationControl_Init_4”: “Moderation promotes brain health; excess play is harmful to the body.”,
  • “SteamChina_DurationControl_Init_5”: “Well-planned use of your time will lead to a healthy lifestyle.”,

Is Steam currently avaialble in China?

While Steam maintains operational presence within China, this access lacks formal governmental authorization and remains vulnerable to potential regulatory suspension. Market entry represents significant financial incentive for Valve, potentially unlocking substantial revenue streams through regulated market access.

While Valve’s gaming restriction implementation has received limited public attention, Steam China—the officially approved platform variant—has followed a more transparent development trajectory.

Valve formally announced the Steam China initiative during 2018. This collaboration with Chinese distributor Perfect World mirrors established market entry models, similar to NetEase’s management of Activision Blizzard’s regional operations.

Platform enthusiasts have received limited updates since the 2018 announcement, though recent Steam modifications demonstrate alignment with China’s six-point regulatory framework as defined by the State Press and Publication Administration.

Despite regulatory focus on youth protection measures, adult users must complete comprehensive real-name verification processes to bypass gameplay duration limitations.

The Steam China alpha leak shows Valve in line with Chinese restrictions

WIN.gg recently detailed the three primary distinguishing characteristics of the Steam China client platform. Following developer branch access, WIN.gg identified three fundamental operational variations. For comprehensive feature analysis and potential Steam platform implications, select the image below.

Action Checklist

  • Analyze regional regulatory frameworks before market entry planning
  • Implement technical compliance features aligned with anticipated regulatory requirements
  • Establish local partnerships for regulatory navigation and market access
  • Develop dual-platform strategies maintaining international standards while meeting regional compliance
  • Create transparent user communication regarding regional feature variations

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