All new weapons in Destiny 2 Episode Heresy Act 3

Complete guide to Destiny 2 Episode Heresy’s new weapons, perks, and acquisition strategies for optimal loadouts

Seasonal Activity Weapons

Destiny 2 Episode Heresy delivers an extensive arsenal through its seasonal activities, with weapons distributed across multiple Acts to maintain engagement throughout the content cycle.

The initial wave arrives through The Nether in Act 1, featuring four distinctive weapons including Adamantite, a support frame Auto Rifle ideal for team-based content, and Psychopomp, an area denial Arc Grenade Launcher that excels at controlling enemy movement.

Act 2 expands the arsenal through Court of Blades, introducing additional tools for Guardians seeking to diversify their loadouts. The strategic distribution across Acts ensures players have consistent reasons to engage with seasonal content throughout Episode Heresy’s duration.

Understanding the four-tier rarity system is crucial for efficient farming:

  • Seasonal weapons (standard): Basic versions obtained from all Nether activities and Tome of Want engagements. These serve as entry-level options with standard perk availability.
  • ‘Shiny’ seasonal weapons: Enhanced variants that drop rarely from standard activities. They arrive fully Masterworked and potentially feature multiple perk options in the first two columns for increased customization.
  • Adept seasonal weapons: Exclusive to Expert difficulty Nether completions. These feature distinctive visual treatments and compatibility with powerful Adept Mods for min-maxing performance.
  • ‘Shiny’ Adept seasonal weapons: The pinnacle versions, extremely rare drops from Expert Nether runs. Combine Masterworked status, multi-perk potential, and Adept Mod compatibility for truly god-roll possibilities.
  • For players pursuing absolute peak performance, dedicating time to Expert difficulty Nether runs is non-negotiable. This challenging content remains the exclusive source for Shiny Adept weapons, offering the highest potential for obtaining perfect rolls with enhanced stats and mod compatibility.

    Endgame Activity Weapons

    Endgame enthusiasts received significant additions with Episode Heresy, including the February 7 launch of Sundered Doctrine Dungeon that introduced four powerful weapons to the already extensive armory.

    These dungeon weapons feature curated perk combinations specifically designed for challenging content, making them valuable additions for Grandmaster Nightfalls and master-level activities where performance margins matter most.

    Trials of Osiris received both a comprehensive rework and two substantial weapon additions. The returning Exalted Truth Void Hand Cannon returns with modernized perk options, while Keen Thistle introduces a brand new Solar Sniper Rifle to the competitive meta.

    The May 6 Update 8.2.6 further enriched Trials with the reprised The Inquisitor, giving PvP mains additional reasons to test their skills in the revamped competitive environment.

    Iron Banner expands its arsenal with Nature Reclaimed arriving in the same May update. As with all Iron Banner weapons, planning your farming around the limited-time event windows is essential—the first opportunity arrives May 20, so mark your calendars accordingly.

    Core Activity & World Loot

    The world loot pool welcomes four new weapons in Episode Heresy, available through random drops across all activities and Patrol Zone content including Lost Sectors, Public Events, and standard patrols.

    These universally available weapons provide excellent options for players who prefer diverse activity engagement over focused farming, though obtaining specific rolls requires patience due to the random nature of acquisition.

    Ritual activities received substantial refreshes with new weapons across Crucible, Vanguard Ops, and Gambit. Standouts include Lotus-Eater, a innovative Void rocket sidearm that offers unique engagement options, and Redrix’s Estoc, marking the first Legacy PR-55 Frame Pulse Rifle addition since the 30th Anniversary update.

    The returning Palindrome as a Nightfall-exclusive drop and Joxer’s Longsword Arc Rapid-Fire Glaive through Gambit complete the ritual refresh, providing compelling reasons to revisit all core playlists regardless of your preferred activity type.

    Exotic Weapon Arsenal

    Episode Heresy introduces two distinctive Exotics that break conventional weapon design paradigms and offer unique combat capabilities.

  • Weapon Type: Trace Rifle
  • Exotic Perks: Arc Alignment, Starlight Beam
  • How to get: Reach level 1 on the Premium Season Pass or Level 40 on the Free Season Pass
  • Lodestar revolutionizes Trace Rifle functionality as the first primary ammo variant in its class, eliminating ammunition concerns while maintaining competitive performance. Its dual firing modes and charge-building mechanic reminiscent of Vex Mythoclast create dynamic combat flow.

    When the built-up gauge reaches maximum capacity, Lodestar gains enhanced capabilities including continuous Jolt application to targets, making it exceptionally effective against both minor enemies and tougher combatants where sustained damage matters.

  • Weapon Type: Submachine Gun
  • Exotic Perks: Taken Divergence, Panic Response
  • Catalysts: High-Impact Reserves, One For All, Hatchling, Target Lock
  • How to get: Derealize Exotic Mission
  • Barrow-Dyad introduces innovative area control through its Panic Response intrinsic trait. Dealing damage builds blight reserves that convert into homing Blighted Seekers upon reload, automatically targeting and penetrating enemies for efficient add clearance.

    Acquired as a guaranteed drop from the Derealize Exotic Mission, Barrow-Dyad’s four available Catalysts provide substantial customization options through seasonal quest completion, allowing players to tailor its performance to specific build requirements.

    Reprised Weapon Collections

    Vault of Glass receives comprehensive modernization in Episode Heresy with crafting capabilities added to its entire weapon suite alongside thoroughly refreshed perk pools.

    This transformation makes previously static raid weapons into customizable tools that can be perfected through the crafting system. Players pursuing Red Border weapons should consult encounter-specific loot tables to optimize their farming strategies when Vault of Glass rotates into the featured raid position.

    Five weapons from the beloved Season of Arrivals return with modernized perk combinations, available through various Episode Heresy activities. These reprisals bridge nostalgia with contemporary buildcrafting possibilities, offering veteran players familiar tools with enhanced performance characteristics.

    The combination of craftable raid weapons and refreshed Arrivals gear provides substantial content for collectors and min-maxers alike, ensuring both new and returning players have compelling weapon pursuits throughout the Episode.

    New Perks & Origin Traits

    Episode Heresy introduces eight transformative perks designed to shift both PvE and PvP metas, offering new synergistic possibilities for creative buildcrafting.

  • Rolling Storm: Final blows grant Bolt Charge. While amplified, final blows grant additional Bolt Charge. Excellent for Arc subclass synergy and rapid ability generation.
  • Demoralize: Precision final blows cause nearby targets to become Weakened. Cooldown between activations reduced. Powerful for team play and boss damage phases.
  • Detonator Beam: Dealing sustained damage creates an explosion around the target. Ideal for add-clear scenarios and damaging grouped enemies.
  • Elemental Honing: Dealing unique elemental damage grants this weapon a stacking damage bonus for an improved duration. This bonus is increased for kinetic weapons. Encourages elemental diversity in loadouts.
  • Melee Momentum: Melee final blows with this weapon grant it additional bonus energy and provide increased movement speed while blocking. Perfect for aggressive playstyles.
  • Reciprocity: When healing projectiles from this weapon strike allies, you also receive an increased amount of healing. Essential for support-focused Guardians.
  • Recycled Energy: Reloading after defeating targets grants an increased amount of energy to your lowest charged ability. Excellent for ability-spam builds.
  • Tear: Precision final blows cause nearby targets to become Severed. Cooldown between activations reduced. Powerful defensive utility against aggressive enemies.
  • Three new Origin traits provide additional weapon specialization: Timelost Magazine exclusive to Vault of Glass weapons, Willing Vessel for seasonal gear, and Paracausal Fluid for reprised Arrivals weapons.

  • Timelost Magazine: Final blows with this weapon grant bonus Super energy. When your Super expires, this weapon’s magazine size is doubled for a long duration and reloads from reserves. Exceptional for Super-focused builds.
  • Willing Vessel: Dealing damage or defeating targets with this weapon gradually grants increased stability, handling, reload speed, and charge rate. This effect gradually decreases over time but is gained more quickly while near allies. Promotes team coordination.
  • Paracasual Fluid: Gain bonus handling and mobility when damaging targets with this weapon. Swords gain increased charge rate while this perk is active. Excellent for mobile playstyles and sword enthusiasts.
  • These new perks and Origin traits collectively represent one of the most significant meta shifts in recent Destiny 2 history, encouraging experimentation and rewarding strategic build planning across all activity types.

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