All of the TFT Legends and their Augments

TL;DR

  • Legends provide predictable augment choices at stages 2-1, 3-2, and 4-2
  • Each Legend offers three augment tiers (Silver, Gold, Prismatic) with escalating benefits
  • Strategic selection enables consistent playstyle execution and counter-play
  • Poro offers complete flexibility for adaptive players who prefer randomness
  • Mastering 2-3 Legends provides competitive advantage in ranked play

The latest Teamfight Tactics expansion introduces a groundbreaking gameplay mechanic: Legends. This system fundamentally changes how players approach augment selection by offering predictable, themed choices that align with specific strategic archetypes.

Legends revolutionize TFT strategy by providing consistency in augment offerings. Unlike the random augment system of previous sets, Legends allow players to pre-select their augment path, creating more reliable and repeatable gameplay patterns. Whether you prefer aggressive early-game dominance, economic snowballing, or late-game scaling, there’s a Legend tailored to your preferred playstyle.

Augments appear at three critical stages: 2-1 (early game foundation), 3-2 (mid-game transition), and 4-2 (late-game power spike). Each Legend offers three distinct augment options per stage, with the specific choice determined by the tier (Silver, Gold, or Prismatic) available during that round.

Aurelion Sol

Aurelion Sol specializes in accelerated leveling strategies, enabling players to reach higher tiers faster than conventional methods.

2-1 Augments:

  • Silver: Cutting Corners: Leveling costs 2 XP less, maximum level increased to 10
  • Gold: Patient Study: Post-combat XP gain (2 for wins, 3 for losses), level cap raised
  • Prismatic: Level Up: Additional 3 XP per XP purchase, level limit extended

3-2 Augments:

  • Silver: Knowledge Download One: Immediate 12 XP injection
  • Gold: Knowledge Download Two: 22 XP immediate advancement
  • Prismatic: Knowledge Download Three: Massive 36 XP boost

4-2 Augments

  • Silver: It Pays to Learn I: Combined 8 XP and 9 gold resource package
  • Gold: It Pays to Learn II: Balanced 14 XP and 14 gold infusion
  • Prismatic: It Pays to Learn III: Premium 20 XP and 20 gold allocation

Bard

2-1 Augments:

  • Silver: Caretaker’s Ally: Level 6 reward grants two-star tier three champion
  • Gold: Caretaker’s Favor: Component generation at levels 6 (three components) and 8 (two additional components)
  • Prismatic: Caretaker’s Chosen: Level 5 Radiant item selection (five options), repeated at level 9 with item remover

3-2 Augments

  • Silver: Small Forge: Component Anvil plus 8 gold economic boost
  • Gold: Medium Forge: Completed Item Anvil with 12 gold enhancement
  • Prismatic: Large Forge: Ornn Item Anvil combined with Component Item Anvil

4-2 Augments

  • Silver: Teaming Up I: Zeke’s Herald plus minimal gold supplement
  • Gold: Teaming Up II: Single Zeke’s Herald with substantial 8 gold bonus
  • Prismatic: Teaming Up III: Double Zeke’s Herald deployment with 3 gold reserve

Caitlyn

2-1 Augments:

  • Silver: One Twos Three: Tier-graduated unit package (1xT1, 2xT2, 1xT3)
  • Gold: Stars are Born: Automatic two-star upgrades for first purchased tier one and two units
  • Prismatic: Starter Kit: Tier 4 champion with compatible component and trait-matching two-star tier one unit

3-2 Augments

  • Silver: Knowledge Download I: 12 XP immediate progression
  • Gold: Knowledge Download 2: 22 XP significant level advancement
  • Prismatic: Knowledge Download III: 36 XP massive level leap

4-2 Augments

  • Silver: Rolling for Days I: 10 persistent shop refreshes accumulating between rounds
  • Gold: Rolling For Days II: 18 carry-over reroll opportunities
  • Prismatic: Rolling For Days III: 25 bankable free refresh charges

Draven

2-1 Augments

  • Silver: Spoils of War I: 20% enemy elimination loot drop probability
  • Gold: Spoils of War II: 30% defeated unit resource generation chance
  • Prismatic: Spoils of War III: 40% combat victory premium resource acquisition rate

3-2 Augments:

  • Silver: Balanced Budget: Four-round economic stimulus (4 gold per round)
  • Gold: Balanced Budget II: Enhanced four-round income stream (6 gold per round)
  • Prismatic: Balanced Budget III: Maximum four-round financial injection (10 gold per round)

4-2 Augments:

  • Silver: Rolling for Days I: 10 multi-round shop refresh allocation
  • Gold: Rolling For Days II: 18 inter-round reroll accumulation
  • Prismatic: Rolling For Days III: 25 persistent refresh bank capacity

Ezreal

2-1 Augments

  • Silver: Buried Treasures I: Two-round component generation sequence
  • Gold: Buried Treasures II: Three-phase component acquisition pattern
  • Prismatic: Buried Treasures III: Five-stage component accumulation cycle

3-2 Augments

  • Silver: Tiny Grab Bag: Component, 8 gold, and Magnetic Remover utility package
  • Gold: Big Grab Bag: Dual components, 12 gold, and Reforger enhancement
  • Prismatic: Giant Grab Bag: Triple components, 18 gold, and Lesser Champion Duplicator

4-2 Augments

  • Silver: Well-Earned Comforts I: 60 HP per equipped item defensive scaling
  • Gold: Well-Earned Comforts II: 90 HP per item survivability amplification
  • Prismatic: Well-Earned Comforts III: 120 HP and 10% Attack Speed per item combat optimization

Lee Sin

Lee Sin in League of Legends

2-1 Augments

  • Silver: On a Roll: Star-up triggered free refresh mechanic
  • Gold: Trade Sector: Per-round automatic shop refresh allocation
  • Prismatic: Shopping Spree: Gold generation (1 per round) plus level-based refresh package

3-2 Augments

  • Silver: Training Reward: 5 gold and Lesser Champion Duplicator resource bundle
  • Gold: Training Reward II: 13 gold and Lesser Champion Duplicator enhancement
  • Prismatic: Training Reward III: 18 gold and Champion Duplicator premium tool

4-2 Augments

  • Silver: Money!: 9 gold immediate plus 9 gold delayed four-turn economic structure
  • Gold: Money Money!: 16 gold immediate and delayed financial package
  • Prismatic: Money Money Money!: 22 gold immediate and deferred economic injection

Master Yi

2-1 Augments

  • Silver: Pumping Up I: 8% Attack Speed base plus 1% per round cumulative escalation
  • Gold: Pumping Up II: 10% Attack Speed foundation with 1% per round progressive amplification
  • Prismatic: Pumping Up III: 10% Attack Speed baseline with 2% per round accelerated progression

3-2 Augments

  • Silver: Battle Ready: 4% damage amplification and reduction balanced combat enhancement
  • Gold: Battle Ready II: 7% offensive and defensive simultaneous improvement
  • Prismatic: Battle Ready III: 10% universal damage optimization and mitigation

4-2 Augment

  • Silver: Gotta Go Fast!: 10% mana generation and 20% movement speed tactical advantage
  • Gold: Gotta Go Fast! II: 25% mana acceleration and 40% mobility enhancement
  • Prismatic: Gotta Go Fast! III: 35% mana efficiency and 50% movement optimization

Ornn

2-1 Augments

  • Silver: Latent Forge: Seven-combat delayed Ornn Item Anvil acquisition
  • Gold: Portable Forge: Immediate Ornn artifact selection from three unique options
  • Prismatic: Living Forge: Random Ornn artifact plus ten-combat cycle additional artifact generation

3-2 Augments

  • Silver: Small Forge: Component Anvil and 8 gold resource combination
  • Gold: Medium Forge: Completed Item Anvil and 12 gold economic package
  • Prismatic: Large Forge: Ornn Item Anvil combined with Component Item Anvil

4-2 Augments

  • Silver: Job’s Done: Dual Component Item Anvils resource allocation
  • Gold: Job Well Done: Completed Item Anvil and Component Item Anvil combined package
  • Prismatic: Masterful Job: Ornn Item Anvil and Completed Item Anvil premium combination

Pengu

2-1 Augments

  • Silver: Tiny Titans: 30 HP Tactician heal, size increase, and 130 max HP capacity expansion
  • Gold: Metabolic Accelerator: Tactician speed enhancement and 2 HP PvP round regeneration
  • Prismatic: Tiniest Titan: Small size, increased speed, 2 HP player round healing, and 2 gold per round economic generation

3-2 Augments

  • Silver: Item Grab Bag I: Single random completed item acquisition
  • Gold: Item Grab Bag II: Random completed item, component, and 5 gold multi-resource package
  • Prismatic: Item Grab Bag III: Dual random completed items and 8 gold resource allocation

4-2 Augments

  • Silver: Final Grab Bag: Component, 12 gold, and Reforger utility combination
  • Gold: Final Grab Bag II: Two components, 15 gold, and Magnetic Remover enhancement package
  • Prismatic: Urf’s Grab Bag: Two components, Champion Duplicator, and Spatula premium resource package

Twisted Fate

Round 2-1

  • Silver: Pandora’s Items: Random component plus bench item randomization (excluding Crown, Spatula, consumables)
  • Gold: Pandora’s Items II: Two random components plus bench item randomization cycle
  • Prismatic: Pandora’s Box: Random Radiant Item plus bench item randomization system

3-2 Augments

  • Silver: Item Grab Bag I: Single random completed item allocation
  • Gold: Item Grab Bag II: Random completed item, component, and 5 gold multi-resource package
  • Prismatic: Item Grab Bag III: Two random completed items and 8 gold resource combination

4-2 Augments

  • Silver: Teaming Up I: Single Zeke’s Herald with 1 gold minimal supplement
  • Gold: Teaming Up II: One Zeke’s Herald with 8 gold substantial enhancement
  • Prismatic: Teaming Up III: Double Zeke’s Herald deployment with 3 gold reserve allocation

Urf

Round 2-1

  • Silver: Branching Out: Random Emblem and Reforger utility package
  • Gold: Ancient Archives I: Single Tome of Traits and 2 gold resource package
  • Prismatic: Ancient Archives II: Dual Tome of Traits with 3 gold enhancement

Round 3-2

  • Silver: Tiny Grab Bag: Component, 8 gold, and Magnetic Remover enhancement bundle
  • Gold: Big Grab Bag: Two components, 12 gold, and Reforger utility combination
  • Prismatic: Giant Grab Bag: Three components, 18 gold, and Lesser Champion Duplicator premium resource allocation

Round 4-2

  • Silver: Final Grab Bag: Component, 12 gold, and Reforger utility package
  • Gold: Final Grab Bag II: Two components, 15 gold, and Magnetic Remover enhancement package
  • Prismatic: Urf’s Grab Bag: Two components, Champion Duplicator, and Spatula premium resource combination

Veigar

2-1 Augments

  • Silver: Jeweled Lotus I: Combat start – strongest unit gains 25% Crit Chance and spell crit capability
  • Gold: Jeweled Lotus II: All units gain 10% Crit Chance with spell crit functionality
  • Prismatic: Jeweled Lotus III: Universal 45% Crit Chance and spell crit authorization

3-2 Augments

  • Silver: Tiny Power: 5% AD, AP, and AS universal stat enhancement
  • Gold: Tiny Power II: 8% AD, AP, and AS comprehensive scaling amplification
  • Prismatic: Tiny Power III: 11% AD, AP, and AS maximum stat optimization

4-2 Augments

  • Silver: Partial Ascension: 15-second combat delay – 33% damage amplification
  • Gold: Ascension: 15-second combat threshold – 45% damage enhancement
  • Prismatic: Final Ascension: 18% base damage, escalating to 54% after 15 combat seconds

Vladimir

2-1 Augments:

  • Transfusion I: Team gains 20 HP plus 2 HP per missing Tactician Health
  • Transfusion II: Team gains 80 HP plus 3 HP per missing Tactician Health
  • Transfusion III: Team gains 100 HP plus 5 HP per missing Tactician Health

3-2 Augments:

  • Silver: Battle Ready: 4% damage amplification and reduction balanced combat optimization
  • Gold: Battle Ready II: 7% offensive and defensive simultaneous enhancement
  • Prismatic: Battle Ready III: 10% universal damage improvement and mitigation

4-1 Augments:

  • Silver: Partial Ascension: 15-second combat delay – 33% damage amplification
  • Gold: Ascension: 15-second combat threshold – 45% damage enhancement
  • Prismatic: Final Ascension: 18% base damage, escalating to 54% after 15 combat seconds

Poro

The Poro Legend represents the ultimate flexibility option for players who prefer adapting to random augment offerings rather than committing to a predetermined strategy.

Choosing Poro provides complete strategic freedom, allowing you to build around whatever augments the game provides naturally. This is particularly valuable for experienced players who can quickly identify and capitalize on unexpected synergies.

Mastering the Legends system requires understanding not just individual augments but how they interact across stages. The most successful players develop 2-3 Legend specializations that complement their preferred playstyles while maintaining adaptability to different lobby dynamics and meta shifts.

The latest Teamfight Tactics expansion introduces a revolutionary Legends mechanic that fundamentally transforms how players approach augment selection. This system allows for unprecedented strategic customization, enabling you to tailor your gameplay experience to match preferred playstyles and tactical approaches.

Teamfight Tactics continues evolving with innovative systems designed to maintain competitive freshness and strategic depth. The Legends framework provides consistent augment offerings at critical decision points throughout your match, specifically at stages 2-1, 3-2, and 4-2. Whether your strategy revolves around early game dominance through win streaking, economic snowballing with gold-focused tactics, or late-game power spikes through accelerated leveling, there’s a dedicated legend augment path optimized for your preferred approach. From the cosmic power of Aurelion Sol to the flexible freedom of Poro, this guide comprehensively details every legend and their strategic applications.

TFT Legends Augments

Each legend consistently provides one of three predetermined augments at stages 2-1, 3-2, and 4-2. The specific augment presented depends entirely on the tier level available during that particular round. This reliability becomes the cornerstone for developing your default strategic framework throughout Runeterra Reforged. We’ve consolidated all TFT Legends and their respective augment trees into a single strategic resource for your convenience. If you require information about set-specific origins and character traits, consult our dedicated Complete Guide for comprehensive coverage.

Aurelion Sol

Aurelion Sol specializes in accelerated leveling progression, enabling rapid access to higher-tier units and enhanced team compositions. His augment tree consistently focuses on experience point acquisition and level advancement mechanics.

2-1 Augments:

  • Silver: Cutting Corners: Experience purchases cost two less gold, enabling access to Level 10 maximum.
  • Gold: Patient Study: Following player combat, receive two experience points for victories and three experience points for defeats. Maximum level increases to 10.
  • Prismatic: Level Up: Whenever purchasing experience, gain three additional experience points. Unlocks Level 10 capability.

3-2 Augments:

  • Silver: Knowledge Download One: Immediately receive 12 experience points.
  • Gold: Knowledge Download Two: Instantly acquire 22 experience points.
  • Prismatic: Knowledge Download Three: Gain 36 experience points instantly.

4-2 Augments

  • Silver: It Pays to Learn I: Obtain eight experience points and nine gold.
  • Gold: It Pays to Learn II: Receive 14 experience points and 14 gold.
  • Prismatic: It Pays to Learn III: Acquire 20 experience points and 20 gold.

Master Yi

2-1 Augments

  • Silver: Pumping Up I: Your combat units gain 8% increased Attack Speed, escalating by 1% each subsequent round.
  • Gold: Pumping Up II: All units receive 10% Attack Speed boost, growing 1% per round.
  • Prismatic: Pumping Up III: Units benefit from 10% Attack Speed enhancement, increasing by 2% every round.

3-2 Augments

  • Silver: Battle Ready: Your entire team inflicts 4% additional damage while sustaining 4% reduced damage.
  • Gold: Battle Ready II: Team damage output increases by 7% with corresponding 7% damage reduction.
  • Prismatic: Battle Ready II: Your squad deals 10% amplified damage and receives 10% mitigated damage.

4-2 Augment

  • Silver: Gotta Go Fast!: Your team generates 10% additional mana and moves 20% faster.
  • Gold: Gotta Go Fast! II: Mana generation accelerates by 25% while movement speed increases by 40%.
  • Prismatic: Gotta Go Fast! III: Team mana generation boosts by 35% with 50% increased movement velocity.

Ornn

2-1 Augments

  • Silver: Latent Forge: Receive an Ornn Item Anvil following seven player versus player combats.
  • Gold: Portable Forge: Access an Armory interface selecting among three distinctive Ornn artifacts.
  • Prismatic: Living Forge: Obtain one random Ornn artifact, then receive another artifact every ten player combat rounds.

3-2 Augments

  • Silver: Small Forge: Acquire a Component Anvil alongside eight gold.
  • Gold: Medium Forge: Gain a Completed Item Anvil with twelve additional gold.
  • Prismatic: Large Forge: Receive both an Ornn Item Anvil and a Component Item Anvil.

4-2 Augments

  • Silver: Job’s Done: Obtain two Component Item Anvils.
  • Gold: Job Well Done: Acquire one Completed Item Anvil and one Component Item Anvil.
  • Prismatic: Masterful Job: Gain an Ornn Item Anvil combined with a Completed Item Anvil.

Lee Sin

Lee Sin in League of Legends

2-1 Augments

  • Silver: On a Roll: Whenever upgrading a champion’s star level, receive one complimentary shop refresh.
  • Gold: Trade Sector: Gain one free shop reroll every single round.
  • Prismatic: Shopping Spree: Receive one gold per round. Upon leveling up, obtain free refreshes equivalent to your current level. Unused refreshes accumulate between rounds.

3-2 Augments

  • Silver: Training Reward: Acquire five gold and one Lesser Champion Duplicator.
  • Gold: Training Reward II: Gain thirteen gold alongside a Lesser Champion Duplicator.
  • Prismatic: Training Reward III: Receive eighteen gold and one Champion Duplicator.

4-2 Augments

  • Silver: Money!: Obtain nine gold immediately, then receive another nine gold four turns later.
  • Gold: Money Money!: Gain sixteen gold now, then acquire sixteen more gold after four rounds.
  • Prismatic: Money Money Money!: Acquire twenty-two gold, then receive twenty-two additional gold four turns subsequently.

Strategic Timing Windows

Understanding when to leverage specific legend augments creates decisive advantages. Aurelion Sol’s experience-focused path excels when taken early, enabling rapid level progression before opponents can establish their compositions. Economic legends like Draven and Ezreal require careful gold management to maximize their item generation potential.

Synergy Combinations

Master Yi’s combat enhancements synergize exceptionally well with attack speed-focused compositions, while Ornn’s artifact system provides late-game scaling that can overwhelm unprepared opponents. For weapon-focused strategies, our Weapons Unlock guide offers complementary strategic insights.

Common Strategic Pitfalls

Avoid committing too early to a legend path without assessing your opening shops and item components. The most common mistake involves selecting a legend based on preference rather than adapting to your current game state and available resources.

The innovative Legends mechanic revolutionizes Teamfight Tactics by offering players unprecedented control over their augment selection process. This system transforms how you approach each match by providing predictable power spikes.

Teamfight Tactics continues evolving with systems that maintain gameplay freshness while rewarding strategic planning. The Legends framework enables players to customize augment offerings across different game phases. Whether you prefer aggressive early game dominance through win streaking, economic superiority via gold generation, or late-game scaling with experience acceleration, there’s a tailored solution for every playstyle.

TFT Legends Augments

Each Legend consistently provides one of three specialized augments during critical decision points at stages 2-1, 3-2, and 4-2. The specific augment presented depends entirely on the available tier selection for that particular round. This predictability becomes fundamental to developing your default strategic approach throughout Runeterra Reforged. We’ve consolidated all TFT Legends and their respective augment trees into a single comprehensive resource for strategic analysis. For detailed information about set origins and trait interactions, consult our dedicated Complete Guide covering those mechanics.

Aurelion Sol

Aurelion Sol specializes in accelerated leveling strategies, providing consistent experience advantages throughout the match. His augment tree focuses entirely on outpacing opponents through various XP acquisition methods.

2-1 Augments:

  • Silver: Cutting Corners: Leveling costs two XP less, enabling access to Level 10 cap.
  • Gold: Patient Study: Post-combat rewards of two XP for victories or three XP for defeats. Level 10 becomes achievable.
  • Prismatic: Level Up: Purchasing XP grants three additional experience points. Level 10 maximum becomes available.

3-2 Augments:

  • Silver: Knowledge Download One: Immediate 12 XP injection.
  • Gold: Knowledge Download Two: Direct 22 XP acquisition.
  • Prismatic: Knowledge Download Three: Substantial 36 XP boost.
  • 4-2 Augments

    • Silver: It Pays to Learn I: Receive 8 XP combined with 9 gold.
    • Gold: It Pays to Learn II: Obtain 14 XP alongside 14 gold.
    • Prismatic: It Pays to Learn III: Gain 20 XP and 20 gold simultaneously.

    Bard

    2-1 Augments:

    • Silver: Caretaker’s Ally: Upon reaching Level Six, acquire a two-star tier three champion.
    • Gold: Caretaker’s Favor: At Level Six, obtain three random components. When achieving Level 8, receive two additional random components.
    • Prismatic: Caretaker’s Chosen: When hitting Level Five, access an Armory selecting from five Radiant items. At Level Nine, repeat this effect plus gain an item remover.

    3-2 Augments

    • Silver: Small Forge: Acquire a Component Anvil combined with eight gold.
    • Gold: Medium Forge: Receive a Completed Item Anvil plus 12 gold.
    • Prismatic: Gain an Ornn Item Anvil alongside a Component Item Anvil.

    4-2 Augments

    • Silver: Teaming Up I: Obtain one Zeke’s Herald and one gold.
    • Gold: Teaming Up II: Get one Zeke’s Herald and eight gold.
    • Prismatic: Teaming Up III: Receive two Zeke’s Heralds and three gold.

    Caitlyn

    2-1 Augments:

    • Silver: One Twos Three: Gain one Tier one unit, two Tier two units, and one Tier three unit.
    • Gold: Stars are Born: The initial Tier one and Tier two champions purchased become instantly two-starred.
    • Prismatic: Starter Kit: Acquire a Tier 4 champion, a compatible component, and a two-star Tier 1 champion sharing traits. At subsequent stage intervals, receive the Tier 4 champion again.

    3-2 Augments

    • Silver: Knowledge Download I: Immediate 12 XP gain.
    • Gold: Knowledge Download 2: Direct 22 XP acquisition.
    • Prismatic: Knowledge Download III: Substantial 36 XP injection.

    4-2 Augments

    • Silver: Rolling for Days I: Obtain 10 carry-over shop refreshes between rounds.
    • Gold: Rolling For Days II: Receive 18 persistent shop refreshes across multiple turns.
    • Prismatic: Rolling For Days III: Acquire 25 persistent shop refreshes maintaining availability between rounds.

    Draven

    2-1 Augments

    • Silver: Spoils of War I: Enemy eliminations have 20% probability to generate loot drops.
    • Gold: Spoils of War II: Defeated opponents yield 30% chance for loot generation.
    • Prismatic: Spoils of War III: Vanquished enemy units provide 40% chance for exceptional loot drops.

    3-2 Augments:

    • Silver: Balanced Budget: Beginning of next four rounds provides four gold each.
    • Gold: Balanced Budget II: Start of subsequent four rounds grants six gold per round.
    • Prismatic: Balanced Budget III: Commencement of following four rounds delivers 10 gold each turn.

    4-2 Augments:

    • Silver: Rolling for Days I: Receive 10 persistent shop refreshes carrying between rounds.
    • Gold: Rolling For Days II: Obtain 18 carry-over shop refreshes maintaining availability across multiple turns.
    • Prismatic: Rolling For Days III: Acquire 25 persistent shop refreshes that remain usable between rounds.

    Ezreal

    2-1 Augments

    • Silver: Buried Treasures I: Receive random component at start of next two rounds.
    • Gold: Buried Treasures II: Obtain random component at beginning of following three rounds.
    • Prismatic: Buried Treasures III: Gain random component at commencement of subsequent five rounds.

    3-2 Augments

    • Silver: Tiny Grab Bag: Acquire random component, eight gold, and Magnetic Remover.
    • Gold: Big Grab Bag: Receive two random components, 12 gold, and Reforger.
    • Prismatic: Gain three random components, 18 gold, and Lesser Champion Duplicator

    4-2 Augments

    • Silver: Well-Earned Comforts I: Your champions gain 60 HP per equipped item.
    • Gold: Well-Earned Comforts II: Your units acquire 90 HP for each item equipped.
    • Prismatic: Well-Earned Comforts III. Your champions receive 120 HP and 10% Attack Speed per equipped item.

    Lee Sin

    Lee Sin in League of Legends

    2-1 Augments

    • Silver: On a Roll: Champion star-ups provide complimentary shop refresh.
    • Gold: Trade Sector: Each round grants one free shop refresh.
    • Prismatic: Shopping Spree: Gain one gold per round. Leveling up provides free refreshes equal to your level. Refreshes persist between rounds.

    3-2 Augments

    • Silver: Training Reward: Obtain five gold and Lesser Champion Duplicator
    • Gold: Training Reward II: Receive 13 gold and Lesser Champion Duplicator.
    • Prismatic: Training Reward III: Acquire 18 gold and Champion Duplicator.

    4-2 Augments

    • Silver: Money!: Gain nine gold, then receive nine gold again after four turns.
    • Gold: Money Money!: Obtain 16 gold, then get 16 gold again following four turns.
    • Prismatic: Money Money Money!: Receive 22 gold, then obtain 22 gold again after four turns.

    Master Yi

    2-1 Augments

    • Silver: Pumping Up I: Your champions gain 8% Attack Speed, increasing 1% each round.
    • Gold: Pumping Up II: Your units acquire 10% Attack Speed, growing 1% every round.
    • Prismatic: Pumping Up III: Your champions receive 10% Attack Speed, escalating 2% per round.

    3-2 Augments

    • Silver: Battle Ready: Your team inflicts 4% increased damage and sustains 4% reduced damage.
    • Gold: Battle Ready II: Your squad deals 7% additional damage and receives 7% less damage.
    • Prismatic: Battle Ready II: Your team delivers 10% more damage and takes 10% less damage.

    4-2 Augment

    • Silver: Gotta Go Fast!: Your team generates 10% additional mana and moves 20% quicker.
    • Gold: Gotta Go Fast! II: Your champions produce 25% more mana and move 40% faster.
    • Prismatic: Gotta Go Fast! III: Your squad creates 35% increased mana and moves 50% faster.

    Ornn

    2-1 Augments

    • Silver: Latent Forge: After seven player combats, receive Ornn Item Anvil.
    • Gold: Portable Forge: Access Armory selecting from three distinctive Ornn artifacts.
    • Prismatic: Living Forge: Obtain random Ornn artifact, then gain another every 10 player combats following 10 player rounds.

    3-2 Augments

    • Silver: Small Forge: Acquire Component Anvil and eight gold.
    • Gold: Medium Forge: Receive Completed Item Anvil plus 12 gold.
    • Prismatic: Large Forge: Gain Ornn Item Anvil and Component Item Anvil.

    4-2 Augments

    • Silver: Job’s Done: Obtain two Component Item Anvils.
    • Gold: Job Well Done: Receive Completed Item Anvil and Component Item Anvil.
    • Prismatic: Masterful Job: Acquire Ornn Item Anvil and Completed Item Anvil.

    Pengu

    2-1 Augments

    • Silver: Tiny Titans: Your Tactician recovers 30 HP, increases size, and possesses 130 maximum HP.
    • Gold: Metabolic Accelerator: Your Tactician moves faster and heals 2 HP following PvP rounds.
    • Prismatic: Tiniest Titan: Your Tactician becomes smaller and speedier, heals two HP after player rounds, and provides two gold each turn.

    3-2 Augments

    • Silver: Item Grab Bag I: Acquire one random completed item.
    • Gold: Item Grab Bag II: Receive random completed item, random component, and five gold.
    • Prismatic: Item Grab Bag III: Obtain two random completed items and eight gold.

    4-2 Augments

    • Silver: Final Grab Bag: Gain random component, 12 gold, and Reforger.
    • Gold: Final Grab Bag II: Acquire two random components, 15 gold, and Magnetic Remover.
    • Prismatic: Urf’s Grab Bag: Receive two random components, Champion Duplicator, and Spatula.

    Twisted Fate

    Round 2-1

    • Silver: Pandora’s Items: Obtain random component. Each round start randomizes bench items (excluding Tactician’s Crown, Spatula, and consumables.)
    • Gold: Pandora’s Items II: Acquire two random components. Every round commencement shuffles bench items (excluding Tactician’s Crown, Spatula, and consumables.)
    • Prismatic: Pandora’s Box: Gain random Radiant Item. Each round beginning randomizes bench items (excluding Tactician’s Crown, Spatula, and consumables.)

    3-2 Augments

    • Silver: Item Grab Bag I: Obtain random completed item.
    • Gold: Item Grab Bag II: Receive random completed item, random component, and five gold.
    • Prismatic: Item Grab Bag III: Acquire two random completed items and eight gold.

    4-2 Augments

    • Silver: Teaming Up I: Gain one Zeke’s Herald and one gold.
    • Gold: Teaming Up II: Obtain one Zeke’s Herald and eight gold.
    • Prismatic: Teaming Up III: Receive two Zeke’s Heralds and three gold.

    Urf

    Round 2-1

    • Silver: Branching Out: Acquire random Emblem and Reforger
    • Gold: Ancient Archives I: Obtain one Tome of Traits and two gold.
    • Prismatic: Gain two Tome of Traits and three gold.

    Round 3-2

    • Silver: Tiny Grab Bag: Gain random component, eight gold, and Magnetic Remover.
    • Gold: Big Grab Bag: Acquire two random components, twelve gold, and Reforger.
    • Prismatic: Giant Grab Bag: Receive three random components, 18 gold, and Lesser Champion Duplicator.

    Round 4-2

    • Silver: Final Grab Bag: Obtain random item component, 12 gold, and Reforger.
    • Gold: Final Grab Bag II: Gain two random item components, fifteen gold, and Magnetic Remover.
    • Prismatic: Urf’s Grab Bag: Acquire two random item components, Champion Duplicator, and Spatula.

    Veigar

    2-1 Augments

    • Silver: Jeweled Lotus I: Combat Start; Your strongest champion gains 25% Critical Strike Chance enabling spell critical strikes.
    • Gold: Jeweled Lotus II: Your units acquire 10% Critical Strike Chance with spell critical capability.
    • Prismatic: Jeweled Lotus III: Your champions gain 45% Critical Strike Chance and their abilities can critically strike.

    3-2 Augments

    • Silver: Tiny Power: Your units receive 5% Attack Damage, Ability Power, and Attack Speed.
    • Gold: Tiny Power II: Your champions acquire 8% Attack Damage, Ability Power, and Attack Speed.
    • Prismatic: Tiny Power III: Your champions gain 11% Attack Damage, Ability Power, and Attack Speed.

    4-2 Augments

    • Silver: Partial Ascension: After 15 combat seconds, your units inflict 33% increased damage.
    • Gold: Ascension: Following 15 combat seconds, your champions deal 45% more damage.
    • Prismatic: Final Ascension: Your units deliver 18% more damage, after 15 combat seconds they inflict 54% increased damage instead.

    Vladimir

    2-1 Augments:

    • Transfusion I: Your team gains 20 HP, plus two HP per missing Tactician Health.
    • Transfusion II: Your team acquires 80 HP, plus three HP per missing Tactician Health.
    • Transfusion III: Your team receives 100 HP, plus five HP per missing Tactician Health.

    3-2 Augments:

    • Silver: Battle Ready: Your team inflicts 4% more damage and sustains 4% less damage.
    • Gold: Battle Ready II: Your squad deals 7% increased damage and takes 7% reduced damage.
    • Prismatic: Battle Ready II: Your team delivers 10% more damage and receives 10% less damage.

    4-1 Augments:

    • Silver: Partial Ascension: After 15 combat seconds, your units deal 33% increased damage.
    • Gold: Ascension: Following 15 combat seconds, your champions inflict 45% more damage.
    • Prismatic: Final Ascension: Your units deliver 18% more damage, after 15 combat seconds they deal 54% increased damage instead.

    Poro

    The Poro represents the default Legend selection for players preferring traditional augment randomness without legend-specific modifications. This option maintains the classic TFT experience where augment selections remain completely unpredictable throughout the match.

    This comprehensive breakdown covers all TFT Legends Augments, providing the strategic foundation needed to master Runeterra Reforged’s new strategic dimension.

    Legend Synergy Strategies

    Successful legend utilization requires understanding how their augment trees complement specific team compositions. Aurelion Sol’s experience-focused path synergizes exceptionally with high-cost legendary champions that benefit from accelerated leveling. Conversely, Bard and Ornn excel with item-dependent carries that benefit from enhanced equipment options. When planning your Weapons Unlock strategy, consider how legend augments can accelerate your power curve.

    Common Mistakes to Avoid

    • Forcing legend strategies that contradict your natural item drops and champion offerings
    • Overcommitting to legend-specific game plans without adapting to lobby dynamics
    • Ignoring legend synergies with your chosen Class Guide recommendations
    • Failing to adjust your legend selection based on meta shifts

    Pro Optimization Tips

    • Master the timing windows for each legend’s power spikes
    • Combine legend augments with trait-specific power amplifiers
    • Use legend predictability to plan your economy transitions

    Strategic Implementation Framework

    When executing legend-based strategies, prioritize understanding the opportunity cost of your selections. Each legend represents a commitment to a specific strategic path that may limit flexibility but provides consistent advantages.

    Action Checklist

    • Test 2-3 Legends in normal games to identify your preferred playstyle alignment
    • Practice Aurelion Sol for leveling strategies and Bard for item-focused compositions
    • Analyze your typical play patterns to determine which Legend best supports your natural tendencies
    • Study augment timing windows (2-1, 3-2, 4-2) to maximize value timing
    • Analyze opening shop and initial components before legend selection
    • Select legend based on current game state rather than personal preference
    • Plan augment selection three stages ahead to maximize synergy
    • Coordinate legend augment timing with economic breakpoints and leveling thresholds
    • Analyze your preferred playstyle and select 2-3 complementary legends to master
    • Practice each legend’s augment timing windows in normal games
    • Study legend synergies with current meta compositions
    • Master economy management specific to your chosen legend’s augment requirements

No reproduction without permission:Game Guides Online » All of the TFT Legends and their Augments