Destiny 2 November 5 patch notes: Crucible scoring & random perk combinations changes

Complete breakdown of Destiny 2’s November 5 update with strategic insights and practical optimization tips

Crucible Overhaul: Mercy Rule Adjustments

Bungie has deployed significant modifications to Destiny 2’s competitive systems in the November 5 update, with Crucible mercy rules receiving the most substantial overhaul. These changes address long-standing community feedback about premature match terminations that disrupted gameplay flow.

The mercy rule mechanism, which automatically concludes matches when teams reach insurmountable score disparities, previously activated within an overly restrictive timeframe. This resulted in competitive games ending prematurely despite potential comeback opportunities. The revised system expands the activation window significantly, allowing for more natural match progression.

Strategic players should note that the new thresholds require adjusting engagement approaches. In Control variants, maintaining early objective control becomes less critical than sustained map dominance, as the higher mercy threshold (60 to 70 points) provides more recovery time for trailing teams.

  • Increased the score limits for triggering mercy rules.
    • Previously, the mercy rule would trigger only during a small window in the match, so the score limit to trigger it was intentionally set low. We have increased the window within which the mercy rule can trigger and increased the score limit accordingly to prevent games which still have a chance to be competitive from ending early in a mercy.
      • Control, Iron Banner Control, Iron Banner Eruption, Supremacy – 60 to 70.
      • Zone Control, Iron Banner Zone Control – 50 to 60.
      • Clash – 40 to 50.
  • Advanced Strategy Tip: Teams facing substantial deficits should focus on coordinated super usage during the expanded mercy window. Well-timed shutdown supers can dramatically shift momentum and prevent mercy activation even when nearing the new higher thresholds.

    Ritual Activity Improvements

    Beyond the Crucible updates, the November 5 patch delivers crucial fixes to Destiny 2’s core ritual activities, addressing issues that have impacted player progression and reward acquisition.

    Competitive playlist participants will immediately notice corrected point allocation following matches. The previous system inaccurately penalized certain players with excessive point losses while providing inadequate gains for victories. This correction ensures that skill-based progression functions as intended throughout the competitive ladder.

  • Fixed an issue where Competitive post-game point allocations were causing certain players to lose more than intended and gain less than intended.
  • Fixed an issue where the Shaded Envy shader was not able to be equipped or viewed in Collections.
  • Garden of Salvation raid enthusiasts receive multiple quality-of-life improvements. The terrain exploit that allowed skipping directly to the first encounter has been sealed, preserving the intended challenge progression. Additionally, secret chests now provide weapon drops alongside armor, significantly improving loot acquisition efficiency for raid farmers.

  • Fixed an issue where players could use terrain to skip straight to the first encounter.
  • Fixed an issue where secret chests only dropped armor. They can now also drop weapons.
  • Common Mistake Avoidance: Many players previously avoided secret chests due to armor-only drops. With the new weapon inclusion, ensure you’re collecting every available chest during raid runs, as these now represent valuable additional chances for desired weapon rolls.

    Exotic Mission: Encore

  • Fixed an issue where attempting a particular Secret Triumph could cause errors in the second half of the mission if reached without dying.
  • Fixed an issue where launching into the Expert version of the activity would cause errors.
  • The Exotic Mission: Encore receives critical stability enhancements, particularly for players pursuing flawless runs and secret triumphs. The error prevention measures ensure that high-skill gameplay doesn’t result in technical setbacks.

    Episode and Seasonal Content Updates

    Seasonal content receives meticulous attention in this update, with particular focus on the Onslaught activity and associated progression systems that had been causing player frustration.

    The Week 1 Seasonal Challenge “Onslaught Banes” now correctly specifies Expert Onslaught in its description, eliminating confusion about completion requirements. This clarification helps players efficiently target their gameplay sessions toward specific challenge objectives.

  • Fixed an issue where the Week 1 Seasonal Challenge “Onslaught Banes” did not correctly specify Expert Onslaught in the description.
  • Eido’s featured tonic requests have been refined to exclude unobtainable tonics, streamlining the acquisition process for seasonal upgrades. Additionally, the 10% tonic buff now properly applies account-wide rather than being restricted to the character that claimed the Act 1 Key Fieldwork item.

  • Fixed an issue where Eido’s featured tonic requests could include unobtainable tonics.
  • Fixed an issue where players who unlocked the 10% tonic buff had it only apply to the character that claimed the Act 1 Key Fieldwork item.
  • Exotic armor functionality sees improvement with Mask of Fealty receiving consistent crystal generation when defeating frozen targets with Withering Blade. The accompanying physics adjustment tightens Withering Blade spread with slightly increased gravity, creating more predictable projectile behavior.

  • Fixed an issue where Mask of Fealty would not consistently create crystals when defeating frozen targets with Withering Blade.
    • The spread of Withering Blades released now has slightly increased gravity to tighten the spread to account for this fix.
  • Optimization Tip: With the fixed tonic buff application, players should immediately claim the Act 1 Key Fieldwork item on their main character to unlock the account-wide 10% bonus, then utilize alternate characters for targeted farming with the enhanced efficiency.

    Weapon and Loot System Improvements

    Weapon acquisition and modification systems receive thoughtful rebalancing in this update, addressing distribution inequities that affected player engagement with legendary and foundry weapons.

    The random perk combination system has been adjusted to eliminate disproportionately difficult acquisition patterns for certain legendary weapon perk sets. This creates more equitable grinding experiences across all weapon types and ensures that desired perk combinations aren’t artificially gated behind excessive playtime requirements.

  • Fixed an issue where some random perk combinations were harder to earn per legendary weapon perk set.
    • For more details, please see our previous update. We plan to do a deep dive on this in a future article, stay tuned.
  • Foundry weapons now properly drop with expanded perk columns outside of Master Lost Sectors, increasing their viability in general gameplay. This correction makes foundry weapons more attractive options for players who don’t exclusively engage with high-difficulty content.

  • Fixed an issue where Foundry Weapons are dropping with more perks within certain columns outside of Master Lost Sectors.
  • Practical Farming Strategy: With the perk combination rebalancing, players should reassess their weapon farming priorities. Previously avoided weapons may now offer more accessible god rolls, making them worth reinvestigation. Focus your engram decoding on weapon types that previously had problematic perk distributions.

    Advanced Player Insight: The foundry weapon adjustment creates new build-crafting opportunities outside the endgame meta. Experiment with these more accessible weapons in mid-tier content to discover unexpected synergies that may have been overlooked during the previous perk restriction period.

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