TL;DR
- Teamfight Tactics received significant fan backlash during December’s All-Star Event
- Viewers criticized TFT’s lack of interactive gameplay compared to traditional League modes
- Riot Games acknowledges viewer experience issues and plans improvements for 2020 competitive scene
- Major esports organizations have already invested in TFT content creators
- All-Star Events may expand to include Riot’s entire game portfolio moving forward

The recent League of Legends All-Star Event revealed significant discontent among viewers regarding Teamfight Tactics’ inclusion in the program. Fans have been vocal about their preference for Riot Games to exclude this auto-battler game mode from future competitive showcases.
Held from December 5-7 at Esports Arena Las Vegas, the gathering brought together professional competitors, popular streamers, and content creators across multiple gaming disciplines. Despite TFT’s prominent positioning within the event schedule, audience reception proved overwhelmingly negative, highlighting a disconnect between the game’s standalone popularity and its appeal to traditional League enthusiasts.
Since its June debut, Teamfight Tactics experienced explosive growth on streaming platforms, though this initial surge has moderated over time. The auto-chess genre maintains a dedicated following, but this audience largely exists separately from League of Legends’ core competitive fanbase.
Community sentiment crystallized through a highly-upvoted Reddit discussion where participants advocated for removing Teamfight Tactics from upcoming All-Star Events. The thread gained significant traction as viewers expressed their frustrations with the game mode’s spectator experience.
“The fundamental issue stems from TFT being a completely different genre from traditional MOBA gameplay,” explained one community member. “We’re essentially observing players making strategic placements before watching automated combat unfold. The lack of real-time player interaction and mechanical skill expression makes for poor viewing compared to dynamic game modes like Tandem, One for All, or Nexus Blitz.”
This perspective was echoed by numerous commenters who felt the time allocated to TFT demonstrations could be better utilized showcasing more engaging League of Legends content variations.
Another viewer noted: “While I enjoy playing Teamfight Tactics personally, the viewing experience only captivates if you’re specifically following particular competitors. Without personal investment in the players, the matches lack the tension and excitement that characterize traditional esports broadcasts.”
Teamfight Tactics’ Developmental Challenges
Riot Games continues refining the Teamfight Tactics viewing experience through iterative improvements and community feedback integration. The developer has publicly committed to establishing a comprehensive competitive ecosystem launching in 2020, though specific tournament formats and structural details remain under development.
The primary viewer complaints center around the game’s passive spectator nature compared to League’s dynamic team fights and mechanical displays. Additionally, the event featured several streaming personalities unfamiliar to Western audiences, further diminishing engagement for casual viewers.
Despite current challenges, major esports organizations recognize TFT’s potential. Established teams including G2 Esports, Team SoloMid, and Team Liquid have already contracted dedicated Teamfight Tactics content creators, many of whom recently participated in the TFT Red Bull Rise of the Elements Invitational tournament.
Riot’s approach mirrors their class selection methodology in other titles – carefully balancing strategic depth with spectator accessibility.
While many attendees expressed dissatisfaction with the Teamfight Tactics segments, they may need to adjust expectations as Riot expands its gaming universe. The company’s 2020 roadmap includes multiple new titles including Legends of Runeterra, Wild Rift, and TFT Mobile, alongside additional projects developed through their Riot Forge publishing initiative.
This expansion suggests future All-Star Events could evolve into comprehensive showcases encompassing Riot’s entire game portfolio. The strategic approach resembles the comprehensive game guide development seen in other major franchises, where developers create interconnected ecosystems across multiple gaming platforms.
The transition toward a multi-game All-Star format presents both challenges and opportunities. Similar to mastering weapon systems in tactical shooters, each game mode requires tailored presentation strategies to maximize viewer engagement and competitive integrity.
Riot’s challenge lies in balancing the distinct spectator needs of auto-battler gameplay with the action-oriented appeal of traditional MOBA competitions.
Action Checklist
- Analyze viewer engagement metrics from All-Star broadcasts to identify specific drop-off points
- Implement enhanced spectator tools showing real-time strategy decisions and probability calculations
- Develop educational content bridges explaining TFT mechanics for new viewers
- Create player storylines and rivalries to build emotional investment for casual spectators
- Test alternative broadcast formats focusing on different aspects of TFT gameplay
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