TL;DR
- K/DA’s POP/STARS debuted at World Championship, topping Billboard charts immediately
- Riot expands music division following success, building on Pentakill’s earlier achievements
- Virtual artists performed as League champions, with accompanying cosmetic releases
- Creative leadership sees massive overlap between gaming communities and music audiences
- Company positions itself as esports entertainment pioneer with multi-genre musical content

Riot Games continues to redefine entertainment boundaries following the explosive reception of their virtual K-pop ensemble K/DA, demonstrating how gaming companies can successfully venture into music production.
The groundbreaking virtual group K/DA represents Riot’s innovative approach to cross-media content, featuring acclaimed American vocalists Madison Beer and Jaira Burns alongside (G)I-dle members Soyeon and Miyeon, creating a unique fusion of Eastern and Western musical talent.
Their debut performance of “POP/STARS” during the World Championship opening ceremony marked a pivotal moment in esports entertainment history.
The accompanying animated music video showcased the vocalists embodying League of Legends champions Evelynn, Kai’Sa, Akali, and Ahri, with the track selling approximately 9,000 digital copies within days and securing the #1 position on Billboard’s Digital Song Sales chart the subsequent week.
This musical achievement builds upon Riot’s established track record in the industry, beginning with their virtual heavy metal project Pentakill launching their debut album ‘Smite and Ignite’ back in 2014.
The metal ensemble featured renowned vocalist Jørn Lande and achieved Top 10 status on Billboard’s Hard Rock chart, proving gaming companies could produce commercially viable music.
More recent endeavors include producing championship promotional content with electronic music pioneers The Glitch Mob and Mako, showcasing Riot’s commitment to genre diversity.
Industry analysts note that successful music integration requires understanding both gaming culture and musical trends, a balance Riot has mastered through projects like our BF6 Weapons Unlock system, which similarly bridges gameplay mechanics with player engagement strategies.
Following the unprecedented success of POP/STARS, Riot Games has initiated significant investment in expanding their music division’s capabilities and resources.
Creative Director Viranda Tantula expresses strong confidence in the synergistic relationship between music and competitive gaming ecosystems.
“We’ve identified substantial audience overlap between League of Legends enthusiasts, the broader esports community, and mainstream music consumers,” Tantula emphasized during recent strategic planning sessions.
Riot consistently leads in esports media innovation, with their cinematic content accumulating hundreds of millions of views across multiple platforms while exploring diverse narrative genres within League’s expanding universe.
This expansion mirrors the strategic approach seen in our Complete Guide to gaming content development, where deep community understanding drives creative decisions.
No competing esports organization has yet matched Riot’s depth of engagement with musical content creation, establishing them as industry pioneers in this emerging space.
Tantula’s team maintains focus on creating music with maximum audience reach potential, recognizing the unique position gaming companies occupy in contemporary entertainment.
“Our commitment remains connecting with our dedicated fanbase and broader community,” Tantula stated. “We work diligently to ensure our music reaches audiences through all their preferred listening channels, just like mainstream artists.”
The commercial strategy extends beyond music sales, with Riot launching exclusive K/DA-themed cosmetic items for each champion featured in the group, priced at 1350 RP each.
This integrated approach to content development shares strategic principles with our Class Guide for optimal gameplay, where multiple elements work together to enhance the overall experience.
Common missteps in gaming-music collaborations include forcing musical content that doesn’t align with game identity or failing to properly integrate cross-promotional opportunities, mistakes Riot has systematically avoided through careful planning and community feedback integration.
Action Checklist
- Analyze audience overlap between your game community and music genre demographics
- Develop cross-promotional content strategy including in-game items and external music distribution
- Establish metrics for measuring music integration success beyond direct sales
- Plan multi-genre musical content to appeal to diverse audience segments
No reproduction without permission:Game Guides Online » Riot Games expanding music department following K/DA debut Riot Games expands music division after K/DA success, bridging esports and entertainment industries
