TL;DR
- k3soju identifies timing issues with economy augments appearing too late in matches
- Three-trait champions create oppressive early game advantages and limit strategic diversity
- The shift from single tournaments to multiple qualifiers makes competitive play more demanding
- Pro players face reduced opportunities despite increased qualification requirements
- Community consensus supports k3soju’s assessment of current game state problems

Michael “k3soju” Zhang, a prominent Teamfight Tactics professional, recently utilized Twitter to voice comprehensive criticisms regarding the game’s current condition across both casual and competitive environments. His analysis resonates with numerous TFT enthusiasts who concur that significant gameplay issues require immediate attention.
Since joining Cloud9 in August 2019, k3soju has emerged as one of the most influential English-language TFT content creators. He maintains a reputation for candidly addressing problematic game elements during broadcasts, recently consolidating his concerns into a detailed document shared across social platforms.
Hextech Augments Analysis: Systemic Concerns and Timing Problems
The innovative Hextech Augment mechanism has received widespread acclaim from casual Teamfight Tactics participants, with elite competitors also recognizing its strategic value. However, k3soju identifies specific progression complications within what he categorizes as economic and combat augment classifications. His documentation clearly distinguishes between augments influencing gold generation and those modifying battle capabilities.
State of TFT
Read: https://t.co/PmgePHTwmO
— k3soju (@k3soju) February 20, 2022
k3soju’s principal objection centers on underpowered economic augments remaining available during advanced game phases when their utility diminishes substantially. Rich Get Richer exemplifies this concern, providing significantly reduced gold returns when selected in stages three or four compared to stage one implementations.
Practical Strategy Tip: Prioritize economy augments exclusively during early carousel phases when their gold multiplication effects achieve maximum impact. Late-game economic augments typically represent trap selections that compromise combat effectiveness.
Another critical problem k3soju emphasizes involves the dominating characteristics of triple-synergy champions at minimal cost tiers. He references the previously dominant Sentinel Skirmishers opening featuring Irelia and Olaf from preceding sets, drawing parallels to current units Rek’Sai and Sejuani. Both champions provide three distinct trait synergies, enabling smoother mid-game transitions and consistently powerful early board configurations.
Common Player Mistake: Overcommitting to three-trait champions without considering late-game scalability. While these units provide strong early advantages, they often lack the carrying potential of higher-cost alternatives.
Advanced players should utilize these champions as transitional pieces rather than core components, recognizing their peak effectiveness occurs during stages 2-4 before falling off dramatically.
Competitive TFT Landscape: Structural Concerns and Professional Dissatisfaction
k3soju concludes his assessment by stating that minimal professional competitors express contentment with Teamfight Tactics’ present condition. Following the transition from a single decisive tournament in the previous set to an extended sequence of preliminary qualification rounds, he asserts Riot Games implements excessive corrections regarding competitive structures, creating additional obstacles for dedicated professional participants seeking qualification.
Ultimately, this perspective on TFT’s competitive future appears concerning, providing diminished opportunities for elite professionals to leverage their specialized skills.
Optimization Insight: Professional players now must maintain peak performance across multiple tournaments rather than focusing on a single championship event, significantly increasing competitive demands.
Action Checklist
- Analyze augment selection timing – prioritize economy augments only in stages 1-2
- Evaluate three-trait champion usage – implement as transitional units only
- Study competitive format changes and adapt qualification strategy accordingly
- Monitor community feedback channels for ongoing balance discussions
No reproduction without permission:Game Guides Online » What is wrong with TFT? Pro player k3soju has an idea Professional TFT player k3soju critiques Hextech Augments, three-trait champions, and competitive structure issues
